Red Hot Rangs (BTD6): Difference between revisions

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'''Red Hot Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of boomerangs by 1 and allows them to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloons|Frozen]] Bloons. If used for {{BTD6|Perma Charge}}, the damage is increased by 4 (with +2 additional damage while the ability is active).
'''Red Hot Rangs''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of boomerangs by 1 and allows them to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloons|Frozen]] Bloons. If used for {{BTD6|Perma Charge}}, the damage is increased by 4 (with +2 additional damage while the ability is active). [[Glaive Lord (BTD6)|Glaive Lord]]'s main glaives gain +2 damage instead of +1.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|49.2|section=y}}Red Hot Rangs is not recommended for use by itself, but when crosspathed to 2-0-2 or 0-2-2, serves as a good early-game tower especially with {{BTD6 mk|Recurring 'Rangs}}. 2-0-2 excels against dense rounds such as 27 but suffers from unreliability, while 0-2-2 is reliable and good against spread-out rounds such as 26 but struggles against dense rounds.
{{BTD6 last updated|51.2|section=y}}
Red Hot Rangs is not recommended for use by itself, but when crosspathed to 2-0-2 or 0-2-2, serves as a good early-game tower especially with {{BTD6 mk|Recurring 'Rangs}}. 2-0-2 excels against dense rounds such as 27 but suffers from unreliability, while 0-2-2 is reliable and good against spread-out rounds such as 26 but struggles against dense rounds.


When used as a crosspath for Tier 3s and above, Red Hot Rangs is the optimal crosspath for {{BTD6|Glaive Ricochet}}, granting doubled damage. It is used with {{BTD6|M.O.A.R Glaives}} without {{BTD6|Berserker Brew}}, while being used with {{BTD6|Perma Charge}} and {{BTD6|Glaive Lord}} when innate {{BTD6|DDT}}-popping power is needed. It is the worse crosspath for {{BTD6|Bionic Boomerang}} and {{BTD6|Turbo Charge}}, both of which benefit more from increased pierce that is obtained with {{BTD6|Glaives}}.
When used as a crosspath for Tier 3 and above upgrades, Red Hot Rangs is the optimal crosspath for {{BTD6|Glaive Ricochet}}, as the extra damage layer-skips Bloons, making it more efficient at cleanup than the extra speed from {{BTD6|Faster Rangs}}. It is used with {{BTD6|M.O.A.R Glaives}} without {{BTD6|Berserker Brew}}, in addition to with {{BTD6|Perma Charge}} and {{BTD6|Glaive Lord}} when innate {{BTD6|DDT}}-popping power is needed. Red Hot Rangs is sub-par with {{BTD6|Bionic Boomerang}}, preferring {{BTD6|Glaives}} for the triple pierce, however {{BTD6|Turbo Charge}} may much benefit from it for bursting Boss damage during [[Boss Rush]].


==Update history==
==Update history==