Double Cash Mode (BTD6): Difference between revisions
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'''Double Cash Mode''' is an [[extra]] in ''[[Bloons TD 6]]'' that doubles the cash obtained from popping Bloons, finishing a round, starting cash, and certain income-generating towers. This mode can only be obtained by purchasing it from the [[Shop (BTD6)|Shop]] for $17.99 USD. | '''Double Cash Mode''' is an [[extra]] in ''[[Bloons TD 6]]'' that doubles the cash obtained from popping Bloons, finishing a round, starting cash, and certain income-generating towers. This mode can only be obtained by purchasing it from the [[Shop (BTD6)|Shop]] for $17.99 USD. | ||
Double Cash Mode is disabled in [[CHIMPS]], [[Sandbox (BTD6)|Sandbox]], competitive events ([[Race Event|Race Events]], [[Contested Territory (BTD6)|Contested Territory]], [[Boss Bloon Event|Boss Bloon Events]] in ranked mode), [[Boss Challenge|Boss Challenges]] in Battle Mode, [[Boss Rush]], and [[Rogue Legends]]. It can also be disabled with [[Challenge | Double Cash Mode is disabled in [[CHIMPS]], [[Sandbox (BTD6)|Sandbox]], competitive events ([[Race Event|Race Events]], [[Contested Territory (BTD6)|Contested Territory]], [[Boss Bloon Event|Boss Bloon Events]] in ranked mode), [[Boss Challenge|Boss Challenges]] in Battle Mode, [[Boss Rush]], and [[Rogue Legends]]. It can also be disabled with [[Challenge Editor#Rules|challenge rules]], such as in the [[Challenge Editor]]. | ||
== Mechanics == | == Mechanics == | ||
Revision as of 03:12, 12 July 2025

Double Cash Mode is an extra in Bloons TD 6 that doubles the cash obtained from popping Bloons, finishing a round, starting cash, and certain income-generating towers. This mode can only be obtained by purchasing it from the Shop for $17.99 USD.
Double Cash Mode is disabled in CHIMPS, Sandbox, competitive events (Race Events, Contested Territory, Boss Bloon Events in ranked mode), Boss Challenges in Battle Mode, Boss Rush, and Rogue Legends. It can also be disabled with challenge rules, such as in the Challenge Editor.
Mechanics
While Double Cash is active, the standard cash icon shown in the UI will be replaced by the Double Cash icon. It doubles the starting cash in all gamemodes in which it is allowed, for a total of $1,300 in standard game modes or $40,000 in Deflation. It stacks with
More Cash (giving $400 extra instead of $200) and Fast Track Mode.
It also doubles the amount of cash obtained per pop, and is affected by the cash reduction that is applied by the game after Round 51:
| Start round | End round | Relative cash per pop |
|---|---|---|
| 1 | 50 | 200% |
| 51 | 60 | 100% |
| 61 | 85 | 40% |
| 86 | 100 | 20% |
| 101 | 120 | 10% |
| 121 | - | 4% |
When active in Half Cash, Double Cash effectively converts it into a Standard Hard game, with a few exceptions for income generation methods that are not affected by Double Cash.
In Co-op mode, Double Cash applies after the cash is divided between players and will only affect players who have the mode enabled.
Interactions with income-generating towers
| Tower | Affected by Double Cash | Notes |
|---|---|---|
| Bounty Hunter | Results in 4× income from marked Bloons. | |
| Nomad | Results in 4× income from leaked Bloons. | |
| Supply Drop ability | ||
| Pirate Lord ability | Results in 4× income from hooked Bloons. | |
| Merchantman end of round income | ||
| Trade Empire bonus cash | ||
| Supply Crate ability | ||
| Sun Temple end of round income | ||
| Sun Temple pop income bonus | Bonus becomes 3× for towers in the Temple's range. | |
| Lead to Gold | Provides $146 per Lead Bloon ($23 for RBE + $50 bonus, then doubled). | |
| Rubber to Gold | Results in 4× income from affected Bloons. | |
| Jungle's Bounty ability | ||
| Spirit of the Forest end of round income | ||
| Monkey Town | Bonus becomes 3× for towers in the Village's range (3.2× with | |
| Monkey City | ||
| Monkeyopolis | ||
| Banana Farm | Includes all upgrades. | |
| Bloon Trap | Results in 4× income from trapped Bloons (6× for XXXL Trap). | |
| Obyn Greenfoot Wall of Trees | Results in 4× income from trapped Bloons. | |
| Benjamin end of round income | ||
| Benjamin Skimming | Produces $2 per Bloon at Level 3+, then $4 at Level 14+. | |
| Benjamin Bloon Trojan | Produces $2 for the pop + $2 for each layer at Level 7+ and $4 per layer at Level 16+. | |
| Benjamin Syphon Funding ability | Results in a 4× income from affected Bloons at Level 10+ and 6× at Level 20. | |
| Geraldo Rare Quincy Action Figure | ||
| Corvus Nourishment | ||
| Cash Drop | ||
| Thrive | Results in 2.5× income (2.6× with |
If multiple cash bonuses are stacked and at least one of them is affected by Double Cash, it will be the last to apply and will only be applied once, while the rest of the income is calculated as normal:
- If a Sun Temple with maximum Support sacrifices is in the range of a Monkey City Village it would produce a total of $12,000 at the end of the round, this is $5,000 base +20% from Monkey City, then doubled.
- In the previous example, if a Lead to Gold Alchemist pops a Lead Bloon in the range of both the Temple and the Village, it would produce a total of $192 , to calculate this, first, in a regular game the income would be $23 base for RBE of the Lead Bloon, +50% twice for Monkey Town and Sun Temple cash per pop bonus (they stack additively), resulting in $46, second we add $50 from the Lead to Gold bonus, and finally these $96 would be doubled by the Double Cash mode.
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Add screenshot for in-game UI and in extra menu |
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Double Cash icon, as seen in the shop and in UI
-
Double Cash disabled icon
Navigation
| Modes in Bloons TD 6 | ||||||||
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