Bloons Tower Defense 2: Difference between revisions
→Maps: making an infobox just for these maps was completely unnecessary and wasted a ton of space, so they've been converted to a table |
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===Easy=== | ===Easy=== | ||
{ | {|class="wikitable" | ||
| | !Map | ||
| | !Properties | ||
| | !Description | ||
|- | |||
!id="Easy"|[[File:BTD2 easy map.png|200px]]<br>Easy | |||
|style="white-space:nowrap"| | |||
*Costs: ×0.9 | |||
= | *Starting lives: 100 | ||
|Easy has a cloudy blue background and a white path. Bloons enter from the left, round many corners, and exit at the bottom. | |||
| | |- | ||
!id="Medium"|[[File:BTD2 medium map.png|200px]]<br>Medium | |||
| | |style="white-space:nowrap"| | ||
*Costs: ×1.02 | |||
*Starting lives: 75 | |||
|Medium resembles the map from ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]'', but has a different layout. Bloons enter from the top-left, travel to the bottom over a bend, then travel straight up in the middle, then travel down again over a bend on the right side, and exit at the bottom-right. | |||
|- | |||
!id="Hard"|[[File:BTD2 hard map.png|200px]]<br>Hard | |||
= | |style="white-space:nowrap"| | ||
*Costs: ×1.04 | |||
| | *Starting lives: 50 | ||
|Hard has a sandy yellow background and brown paths. This is the only map in the game with two paths, which both start at the top and exit at the bottom, intersecting once on the left side, and have the same length. The left path reaches the intersection first. | |||
| | |} | ||
==Rounds== | ==Rounds== | ||