Ocean Obyn (Battles 2): Difference between revisions
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Ocean Obyn [[attack]]s by summoning shark spirits that seek out Bloons and can pass through [[line of sight]] blockers. Each shark deals 2 [[damage]] and can hit up to 4 Bloons, but cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his shark spirits gain more [[pierce]], damage, and [[projectile speed]], and he gains access to [[tower buff]]s and objects he can place on the track to inhibit the Bloons. Unlike Obyn Greenfoot, he can be placed on both land and water, and all of his buffs affect all [[Magic]] [[tower]]s instead of just [[Druid (Battles 2)|Druid]]s. | Ocean Obyn [[attack]]s by summoning shark spirits that seek out Bloons and can pass through [[line of sight]] blockers. Each shark deals 2 [[damage]] and can hit up to 4 Bloons, but cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his shark spirits gain more [[pierce]], damage, and [[projectile speed]], and he gains access to [[tower buff]]s and objects he can place on the track to inhibit the Bloons. Unlike Obyn Greenfoot, he can be placed on both land and water, and all of his buffs affect all [[Magic]] [[tower]]s instead of just [[Druid (Battles 2)|Druid]]s. | ||
*Starting at level 2, Obyn buffs the pierce of all Magic towers within his [[range]]. At later levels, he also increases their | *Starting at level 2, Obyn buffs the pierce of all Magic towers within his [[range]]. At later levels, he also increases their [[attack speed]] and [[discount]]s their tier 5 [[upgrade]]s. | ||
*Starting at level 4, Obyn places Ocean's Ward Totems on the track that occasionally knock back Bloons that enter their range. | *Starting at level 4, Obyn places Ocean's Ward Totems on the track that occasionally knock back Bloons that enter their range. At later levels, they occasionally stun MOAB-class Bloons. | ||
*His level 3 ability places coral on the track that damages Bloons that touch it, including Camo Bloons, but cannot damage [[Lead Bloon (Battles 2)|Lead Bloon]]s until higher levels. They gain more pierce the longer they exist on the map. | *His level 3 ability places coral on the track that damages Bloons that touch it, including Camo Bloons, but cannot damage [[Lead Bloon (Battles 2)|Lead Bloon]]s until higher levels. They gain more pierce the longer they exist on the map. | ||
*His level 10 ability places two Krakens on the track that absorb all Bloons that touch them until they are full, then explode and drop bananas that can be collected to earn extra [[cash]]. | *His level 10 ability places two Krakens on the track that absorb all Bloons that touch them until they are full, then explode and drop bananas that can be collected to earn extra [[cash]]. | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|4.9|section=y}} | |||
{{BTDB2 popular loadout list by hero|Ocean Obyn}} | {{BTDB2 popular loadout list by hero|Ocean Obyn}} | ||
Ocean Obyn | Ocean Obyn has great synergies with Magic Monkeys, particularly [[Ninja Monkey (Battles 2)|Ninjas]] and [[Super Monkey (Battles 2)|Supers]], when they're placed in range of him. Provided Bloons don't regularly touch them, place Living Corals whenever available (unless it'll upgrade soon), near the end of the player's track wherever it survives longest until about round 13, when placing it away from Bloons saves its pierce for MOABs. Similarly, use Unleash the Krakens when at hand. Target him on Strong for layer skipping or First for stragglers. He is harder to use on maps where natural and sent Bloons move opposite to each other, such as [[Castle Ruins]], which limit his early-game defense, working better on maps lack it such as [[Star]]. | ||
==Update history== | ==Update history== | ||