Bloonsday Device (BCS): Difference between revisions

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Tips: Added a bunch of extra Tips in the Tips section to help guide players on what they can do with this beautiful, beautiful card.
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'''Bloonsday Device''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It destroys all [[Bloon (BCS)|Bloon]]s on both sides. Only one of this card can be in the [[Card|Collection]].
'''Bloonsday Device''' is a really good [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It destroys all [[Bloon (BCS)|Bloon]]s on both sides. Only one of this card can be in the [[Card|Collection]].


==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|5.2|section=y}}
*Bloonsday Device is designed with control decks in mind, and is a counter to midrange decks if obtained soon enough. Both players have their Bloons completely destroyed, unlike any other board clear, and the most expensive with only one per deck.
*Bloonsday Device is designed with control decks in mind, and is a counter to midrange and tempo decks if obtained soon enough. Both players have their Bloons completely destroyed, unlike any other board clear, and the most expensive with only one per deck.
*[[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Mountain Obyn (BCS)|Mountain Obyn]] gain a whopping 225 [[Shield (BCS)|Shield]] when pulling this with [[Nature's Clarity]], which helps greatly in defending.
*In midrange decks, Bloonsday Device can be used to deplete the opponent's tempo, resetting the board so you can begin your own tempo in the next turns. However, avoid using it if your tempo is better than theirs.
*In midrange decks, Bloonsday Device can be used to deplete the opponent's tempo, resetting the board so you can begin your own tempo in the next turns. However, avoid using it if your tempo is better than theirs.
*As an Ultra Rare,<!--yes, must specify the ultra rare status as a strategy tip; it explains why it's important--> it can be drawn by [[ULTRA Rare Power]], in fact a reliable way to obtain it. If certain that it can be drawn, it's basically 18 Gold to access.
*As an Ultra Rare,<!--yes, must specify the ultra rare status as a strategy tip; it explains why it's important--> it can be drawn by [[ULTRA Rare Power]], in fact a reliable way to obtain it. If certain that it can be drawn, it's basically 18 Gold to access.
*Despite being incredibly powerful in control decks, Bloonsday Device is not as reliable as [[Total Transformation Monkey]], as that Monkey setup is easier to build and covers more rounds.
*Bloonsday Device can be used to cancel a [[Red Bloon Apopalypse]], to clear space for [[Storm (BCS)|Storm]] Bloons.
*Assuming an income of 10, using only a [[Glue Storm (BCS)|Glue Storm]] prevents things from leaking and guarentees at least 15 gold next turn. This can help the Bloonsday Device catch an extra [[Storm (BCS)|Storm]] Bloon, or it can stall for more gold to afford the Bloonsday Device.
*Since OTK decks don't really care about the Bloons they have on the board until they win the game, they are free to use this whenever they like (assuming they don't need 20 gold next turn).
*Bloonsday Device shuts down decks designed to kill with one giant push, such as [[ZOMG (BCS)|ZOMG]] + [[Double Trouble]] spam decks or [[Lead Coating Bloon]] + [[Armor Powered Bloon]] decks.
*Combination aggro + OTK decks can use this against tempo and midrange decks to cancel potential counterpushes, buying more time to draw for a bigger combo or perform a final push.
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== Update history ==
== Update history ==