Weapon (BATTD): Difference between revisions
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'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. There are six weapon types: Swords, Instruments, Wands, Guns, Darts, and Bombs | {{screenshot needed}} | ||
'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. Each [[character]] can equip one weapon of their preferred weapon type to boost their stats. There are six weapon types: Swords, Instruments, Wands, Guns, Darts, and Bombs. Like [[trinket]]s and [[Ally (BATTD)|allies]], weapons are primarily obtained from [[wish orb]]s and come in different tiers of rarity, though there are no Common weapons. Like trinkets, they can increase the user's [[attack speed]], [[range]], [[damage]], and [[pierce]], and may have special properties. Unlike trinkets, their stat modifiers usually change according to the user's [[star level]]. | |||
==Weapon types== | ==Weapon types== | ||
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==List of weapons== | ==List of weapons== | ||
{{generic cargo list | |||
{{ | |table=battd_weapons | ||
| | |extra col 1=rarity=Rarity | ||
|extra col 2=type=Type | |||
|extra col 3=COALESCE(CONCAT("+", speed_base, "% +", speed_add, " per ", IF(speed_per_stars > 1, CONCAT(speed_per_stars, " stars"), "star")), CONCAT(speed_base, "%"), "—") = Speed | |||
COALESCE(CONCAT("+", speed_base, "% +", speed_add, " per ", IF(speed_per_stars > 1, CONCAT(speed_per_stars, " stars"), "star")), CONCAT(speed_base, "%"), "—") = Speed | |extra col 4=COALESCE(CONCAT("+", range_base, " +", range_add, " per ", IF(range_per_stars > 1, CONCAT(range_per_stars, " stars"), "star")), CONCAT("+", range_base), "—") = Range | ||
COALESCE(CONCAT("+", range_base, " +", range_add, " per ", IF(range_per_stars > 1, CONCAT(range_per_stars, " stars"), "star")), CONCAT("+", range_base), "—") = Range | |extra col 5=COALESCE(CONCAT("+", damage_base, " +", damage_add, " per ", IF(damage_per_stars > 1, CONCAT(damage_per_stars, " stars"), "star")), CONCAT("+", damage_base), "—") = Damage | ||
COALESCE(CONCAT("+", damage_base, " +", damage_add, " per ", IF(damage_per_stars > 1, CONCAT(damage_per_stars, " stars"), "star")), CONCAT("+", damage_base), "—") = Damage | |extra col 6=COALESCE(CONCAT("+", pierce_base, " +", pierce_add, " per ", IF(pierce_per_stars > 1, CONCAT(pierce_per_stars, " stars"), "star")), CONCAT("+", pierce_base), "—") = Pierce, | ||
COALESCE(CONCAT("+", pierce_base, " +", pierce_add, " per ", IF(pierce_per_stars > 1, CONCAT(pierce_per_stars, " stars"), "star")), CONCAT("+", pierce_base), "—") = Pierce, | |extra col 7=COALESCE(special, "No special properties") = Special properties | ||
COALESCE(special, "No special properties") = Special properties | |||
|order by=( | |order by=(CASE rarity WHEN "Common" THEN 0 WHEN "Uncommon" THEN 1 WHEN "Rare" THEN 2 WHEN "Super Rare" THEN 3 WHEN "Epic" THEN 4 WHEN "Legendary" THEN 5 WHEN "Martian" THEN 6 END), type, name | ||
type, name | |||
|format=table | |format=table | ||
|limit =101 | |limit =101 | ||
}} | |class=center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8 | ||
}} | |||
==Navigation== | ==Navigation== | ||