RAPID: Difference between revisions

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*Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble]], or stolen RAPID from [[Bloon Redirect]]).
*Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble]], or stolen RAPID from [[Bloon Redirect]]).
*RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons.
*RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons.
*Protecting RAPID can quickly cause the game to snowball in your favor if the opponent cannot effectively respond to it. It is best saved in your hand until it will immediately get value by the next turn, as the opponent will likely prioritize popping it.
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==Update history==
==Update history==