Rad Bloon: Difference between revisions

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{{distinguish|Red Bloon}}
{{BCS bloon info
{{BCS bloon info
|id=RadBloon
|id=RadBloon
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==Tips==
==Tips==
{{BCS last updated|4.4|section=y}}
{{BCS last updated|4.4|section=y}}
*If the opponent lacks Sticky Bomb or any Bloon removal card, a buffed Rad Bloon is a significant threat for the opponent, especially in the early-game. Not only it can have massive HP, the extra Rad Token per round will fuel stronger Rad Bloons if not dealt with fast enough.
*If the opponent lacks Sticky Bomb or any Bloon removal card, a buffed Rad Bloon is a significant threat for the opponent, especially in the early-game. Not only it can have a lot of health, the extra Rad Token per round will fuel stronger Rad Bloons if not dealt with fast enough.
*[[Return to Sender]] removes any HP gains obtained via Zee Jay's major ability. If the opponent removes the Rad Bloon, re-playing the card is still worth the Gold cost when planning ahead for next turns.
*[[Return to Sender]] removes any health gains obtained via Zee Jay's major ability. If the opponent removes the Rad Bloon, re-playing the card is still worth the Gold cost when planning ahead for next turns.
*For Zee Jay OTK strategies, three delay reductions plus an extremely high HP Rad Bloon (9<!--9*60=540--> tokens exceeds 500 HP) will defeat the opponent in one turn if they lack [[Hero Protection]]. If they have [[Adora (BCS)|Adora]]'s passive, more tokens are necessary (+1 Rad Token per 2 sunbeams). At 7 gold per [[Quick Ready]], one is almost required to use multiple [[MOAB Construction Facility|MOAB Construction Facilities]] to provide the same benefit, but will cost some more Rad Tokens to OTK. At worst, 3 Facilities only requires 2 extra tokens for a total of 11<!--11*60-150=510-->.
*For Zee Jay OTK strategies, three delay reductions plus an extremely high health Rad Bloon (9<!--9*60=540--> tokens exceeds 500 health) will defeat the opponent in one turn if they lack [[Hero Protection]]. If they have [[Adora (BCS)|Adora]]'s passive, more tokens are necessary (+1 Rad Token per 2 sunbeams). At 7 gold per [[Quick Ready]], one is almost required to use multiple [[MOAB Construction Facility|MOAB Construction Facilities]] to provide the same benefit, but will cost some more Rad Tokens to OTK. At worst, 3 Facilities only requires 2 extra tokens for a total of 11<!--11*60-150=510-->.
**To defeat Hero Protection, even more setup is necessary. Get [[Quincy Action Figure]] for extra Gold and pair with [[Double Trouble]]. This will outscale even a maximized [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] with plenty of shield and a [[Hero Protection]].  
**To defeat Hero Protection, even more setup is necessary. Get [[Quincy Action Figure]] for extra Gold and pair with [[Double Trouble]]. This will outscale even a maximized [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] with plenty of shield and a [[Hero Protection]].  
**Note that Zee Jay lacks any direct defense, so be sure to defend against the opponent's rushes first before preparing for this OTK combo.
**Note that Zee Jay lacks any direct defense, so be sure to defend against the opponent's rushes first before preparing for this OTK combo.
*For Zee Jay aggro strategies, the Rad Bloon is often combined with other Bloons as a high-HP threat, alongside the swarms of cheap bloons.
*For Zee Jay aggro strategies, the Rad Bloon is often combined with other Bloons as a high-health threat, alongside the swarms of cheap bloons.


==Update history==
==Update history==
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<gallery>
<gallery>
BCS RadBloon Icon.png|Icon
BCS RadBloon Icon.png|Icon
BCS RadBloon.png|Rad Bloon with base HP, or 1 Rad Token
BCS RadbloonPlaceholder.png|Placeholder art
BCS Rad Bloon Sticky Bomb.png|Rad Bloon with Sticky Bomb (pre-3.3 HP)
BCS RadBloon.png|Rad Bloon with base health, or 1 Rad Token
BCS Rad Bloon Sticky Bomb.png|Rad Bloon with Sticky Bomb (pre-3.3 health)
BCS Rad MOAB Dominator Slow.png|Rad Bloon slowed by a MOAB Dominator
BCS Rad MOAB Dominator Slow.png|Rad Bloon slowed by a MOAB Dominator
BCS rad bloon model.png|Model render
BCS rad bloon model.png|Model render