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Tower changes: part 1 of how to use this template's syntax
Tier notations: i realized i never documented the c notation, damn
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<pre>| changes 1 tiers = 011+ <!-- equivalent to 011;021;031;041;051;012;022;032;042;052;012;013;014;015;023;024;025 -->
<pre>| changes 1 tiers = 011+ <!-- equivalent to 011;021;031;041;051;012;022;032;042;052;012;013;014;015;023;024;025 -->
| changes 1 =
| changes 1 =
**{{buff|Fireball: pierce increased|15|20}}</pre>
*{{buff|Fireball: pierce increased|15|20}}</pre>
{|class="wikitable"
{|class="wikitable"
!Tiers
!Tiers
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|
|
*{{buff|Fireball: pierce increased|15|20}}
*{{buff|Fireball: pierce increased|15|20}}
|}
If a change made to a tier 1 or tier 2 upgrade affects all its crosspaths, but not in a way unique to a crosspath, then add a "c" after the tier notation to indicate this. In this example, a change to [[Caltrops (BTD6)|Caltrops]]'s caltrop lifespan technically affects path 1 and path 2 upgrades, but only because they have the same caltrop attack with this crosspath, not because of a special crosspath interaction.
<pre>| changes 1 tiers = xx2c;xx3+ <!-- equivalent to 102;202;302;402;502;012;022;032;042;052;xx3;xx4;xx5 -->
| changes 1 =
*{{nerf|Caltrop: lifespan reduced|70s|25s}}</pre>
{|class="wikitable"
!Tiers
!Changes
|-
|X-X-2 [[Caltrops (BTD6)|Caltrops]] and all crosspaths<br>X-X-3 [[Flash Bomb (BTD6)|Flash Bomb]] and further upgrades
|
*{{nerf|Caltrop: lifespan reduced|70s|25s}}
|}
|}