Camo detection: Difference between revisions
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'''Camo detection''' is a | {{screenshot needed}} | ||
'''Camo detection''' is a mechanic in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', first appearing in ''[[Bloons TD 4]]''. In the ''Bloons TD'' series, it is a property of an [[attack]] that determines whether or not it can target and/or hit [[Camo Bloon]]s. In ''[[Bloons Pop!]]'', it determines whether or not [[Camo Bloon (Bloons Pop!)|Camo Bloon]]s are always visible to a [[Monkey (Bloons Pop!)|Monkey]] while in play. | |||
While towers that possess Camo detection are usually also capable of dealing damage to Camo Bloons, the ability to ''target'' Camo Bloons with an attack and the ability for their [[projectile]]s to ''hit'' Camo Bloons are separate properties. It is possible for a tower to have one but not the other. | ==''Bloons TD'' series== | ||
Camo detection determines whether or not an attack can target [[Camo Bloon]]s. If an attack lacks Camo detection and requires a target in order to fire, it will not aim and/or shoot at Camo Bloons within its targeting [[range]]. While towers that possess Camo detection are usually also capable of dealing damage to Camo Bloons, the ability to ''target'' Camo Bloons with an attack and the ability for their [[projectile]]s to ''hit'' Camo Bloons are separate properties. It is possible for a tower to have one but not the other. | |||
*Some attacks can hit Camo Bloons without having Camo detection. For example, in ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', the Spike Factory's spikes can hit Camo Bloons, but the attack that launches its spikes is not treated as having Camo detection. This means [[Monkey Sub]]s with Advanced Intel can't target Camo Bloons in its radius, and [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] in ''BTD6'' can't target or hit Camo Bloons if used on it. In ''Bloons TD 4'', all attacks that lack Camo detection behave this way. | *Some attacks can hit Camo Bloons without having Camo detection. For example, in ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', the Spike Factory's spikes can hit Camo Bloons, but the attack that launches its spikes is not treated as having Camo detection. This means [[Monkey Sub]]s with Advanced Intel can't target Camo Bloons in its radius, and [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] in ''BTD6'' can't target or hit Camo Bloons if used on it. In ''Bloons TD 4'', all attacks that lack Camo detection behave this way. | ||
*Some attacks may target Camo Bloons but be unable to hit them with their projectiles. Unlike the former case, this seems to be considered unintended behavior. For example, in {{BTD6 version|22.0}} of ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s possessed Camo detection and allowed Monkey Subs with Advanced Intel to target Camo Bloons inside their small display range, even though the Dartling Gunner's projectiles could not hit Camo without [[Advanced Targeting (BTD6)|Advanced Targeting]], which was "fixed" in {{BTD6 version|23.0}} by removing its Camo detection. This behavior can still be seen in the [[Projectile-Go-Round]] [[Quest (BTD6)|Quest]] in ''BTD6'', where attacks that possess Camo detection can fire projectiles from towers that cannot hit Camo Bloons; these attacks do not allow these projectiles to hit Camo Bloons. | *Some attacks may target Camo Bloons but be unable to hit them with their projectiles. Unlike the former case, this seems to be considered unintended behavior. For example, in {{BTD6 version|22.0}} of ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s possessed Camo detection and allowed Monkey Subs with Advanced Intel to target Camo Bloons inside their small display range, even though the Dartling Gunner's projectiles could not hit Camo without [[Advanced Targeting (BTD6)|Advanced Targeting]], which was "fixed" in {{BTD6 version|23.0}} by removing its Camo detection. This behavior can still be seen in the [[Projectile-Go-Round]] [[Quest (BTD6)|Quest]] in ''BTD6'', where attacks that possess Camo detection can fire projectiles from towers that cannot hit Camo Bloons; these attacks do not allow these projectiles to hit Camo Bloons. | ||
==List of towers with Camo detection== | ===List of towers with Camo detection=== | ||
===''[[Bloons TD 4]]''=== | ====''[[Bloons TD 4]]''==== | ||
All attacks in this game can hit Camo Bloons. This only lists towers that can ''target'' Camo Bloons without being buffed by [[Crow's Nest (BTD4)|Crow's Nest]], [[Spy Plane (BTD4)|Spy Plane]], or [[Sonar Beacon]]. The [[Monkey Ace (BTD4)|Monkey Ace]], [[Mortar Tower (BTD4)|Mortar Tower]], [[Dartling Gun (BTD4)|Dartling Gun]], and [[Spike Factory (BTD4)|Spike Factory]] are not listed because their attacks do not target Bloons, even though they can still hit Camo Bloons. | All attacks in this game can hit Camo Bloons. This only lists towers that can ''target'' Camo Bloons without being buffed by [[Crow's Nest (BTD4)|Crow's Nest]], [[Spy Plane (BTD4)|Spy Plane]], or [[Sonar Beacon]]. The [[Monkey Ace (BTD4)|Monkey Ace]], [[Mortar Tower (BTD4)|Mortar Tower]], [[Dartling Gun (BTD4)|Dartling Gun]], and [[Spike Factory (BTD4)|Spike Factory]] are not listed because their attacks do not target Bloons, even though they can still hit Camo Bloons. | ||
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===''[[Bloons TD 5]]'' / ''[[Bloons TD Battles]]'' / ''[[Bloons Monkey City]]''=== | ====''[[Bloons TD 5]]'' / ''[[Bloons TD Battles]]'' / ''[[Bloons Monkey City]]''==== | ||
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===''[[Bloons TD 6]]''<!-- To do: List of towers and buffs that grant camo detection -->=== | ====''[[Bloons TD 6]]''<!-- To do: List of towers and buffs that grant camo detection -->==== | ||
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|+Towers and Powers with Camo detection | |+Towers and Powers with Camo detection | ||
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===''[[Bloons TD Battles 2]]''=== | ====''[[Bloons TD Battles 2]]''==== | ||
{{empty}} | {{empty}} | ||
===''[[Bloons Adventure Time TD]]''=== | ====''[[Bloons Adventure Time TD]]''==== | ||
{{empty}} | |||
==''Bloons Pop!''== | |||
{{empty}} | {{empty}} | ||
==Navigation== | ==Navigation== | ||
{{ | {{attack mechanics nav}} | ||
{{BP nav}} | |||
{{ | [[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]][[Category:Game mechanics in Bloons Pop!]] | ||
[[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]] | |||