Blooming Bloon (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|5. | {{BCS last updated|5.2|section=y}} | ||
{{outdated| | {{outdated|}} | ||
*For its price, Blooming Bloon is | *For its price of 4 Gold, Blooming Bloon is powerful. Not popping it is very punishing, and it requires immediate attention if sent. Countering it early on can be difficult if you draw poorly, especially if the opponent is using [[Zee Jay (BCS)|Zee Jay]] to buff its health further. | ||
:*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]] and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. | *Targeting Blooming Bloon is a priority, as it is one of Aggro’s strongest Bloons. Aggro decks frequently run it, so preparing for it preemptively is a must when fighting Aggro. | ||
:*[[Quincy (BCS)|Quincy]] | :*Running burst removal such as [[Robo Monkey (BCS)|Robo Monkey]], [[Bloon Redirect]] and [[Overload (BCS)|Overload]] is effective at taking it out before it becomes a threat. Zee Jay’s passive can buff it over Overload’s health range if you are playing on Dark Castle.<!--85+20=105--> | ||
:*Outside of Dark Castle and if not buffed by Zee Jay, [[Bomb Shooter (BCS)|Bomb Shooter]] and [[Sniper Monkey (BCS)|Sniper Monkey]] can one-shot Blooming Bloons. | :*[[Quincy (BCS)|Quincy]] has multiple options versus an early Blooming Bloon. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Rapid Shot (BCS)|Rapid Shot]] will pop the Blooming Bloon layer if there's a few Bloons. Alternatively, assuming no HP buffs, use [[Bloontonium Cache]] and enough Bloon cards to get 9 Bloontonium (or just the former if the map is BRefinery), then do three Arrow Shots. | ||
:*Outside of Dark Castle and if not buffed by Zee Jay, [[Bomb Shooter (BCS)|Bomb Shooter]], [[Crossbow Monkey]], [[Barrel of Monkeys|Barrel Of Monkeys]] (If 4 are played) and [[Sniper Monkey (BCS)|Sniper Monkey]] can one-shot Blooming Bloons. | |||
*Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1. | *Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1. | ||
**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | **By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | ||