Captain Churchill (BTD6): Difference between revisions

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'''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|2.0}}. He can be purchased for {{BTD6 mm|2500}} starting at [[level]] 15.
'''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|2.0}}. He can be purchased for {{BTD6 mm|2500}} starting at [[level]] 15.


Captain Churchill operates a tank that slowly fires shells that explode multiple times and deal high damage. Starting from Level 5, he gains a machine gun that rapidly damages Bloons, similar to a close-range [[Sniper Monkey (BTD6)|Sniper Monkey]]. His Level 3 ability is Armor Piercing Shells ability, which allows his shells to damage any Bloon type and explode more times. His Level 10 ability is MOAB Barrage, launching missiles at the 10 strongest MOAB-class Bloons on screen until targets are popped, or shot up to 10 times.
Captain Churchill operates a tank that slowly fires shells that explode multiple times and deal high damage. As he levels up, he gains a separate machine gun attack, [[Camo detection]], and his attack speed, damage, and pierce improves.


* Starting at level 5, he gains a rapid machine gun attack separate from his main attack that damages Bloons one at a time.
* Starting at level 6, he gains Camo detection.
* He has two [[Activated Ability|Activated Abilities]]:
** '''Armor Piercing Shells''' (level 3) — Increases the number of times his shells can explode and gives them more damage to [[Ceramic Bloon (BTD6)|Ceramic]] and [[MOAB-Class Bloon|MOAB-Class Bloons]], and changes the [[damage type]] of his shells and machine gun to {{BTD6 dt|Normal}}. The ability's duration increases as he levels up.
** '''MOAB Barrage''' (level 10) — Launches high damage missiles at up to 10 MOAB-Class Bloons, prioritizing the strongest ones.
==Mechanics==
==Mechanics==
===Main Gun===
===Main Gun===
Captain Churchill's Main Gun fires a shell every 1.5 seconds that pierces through Bloons and generate an explosion on each collision. The shells cannot generate explosions for {{hover|0.05 seconds|3 frames}} after each collision (to ensure there is some spacing between each explosion). Each shell technically has infinite [[pierce]], but can only generate up to three explosions by default, and they expire after generating the maximum number of explosions. The shells themselves deal no damage, but the explosions deal 3 [[Damage type|explosion-type]] damage and have 12 [[pierce]] with an 18-unit blast radius.
Captain Churchill's main gun fires a shell every 1.5 seconds that pierces through Bloons and generates an explosion on each collision. The shells cannot generate explosions for {{hover|0.05 seconds|3 frames}} after each collision. While each shell has infinite [[pierce]], they can only generate up to three explosions by default, and they expire after generating the maximum number of explosions. The shells themselves deal no damage, but the explosions deal 3 [[Damage type|Explosion-type]] damage and have 12 [[pierce]] with an 18-unit blast radius.
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!6
!6
|Gains [[Camo detection]]. Both the shells and the explosions can hit Camo Bloons.
|Gains [[Camo detection]]. Both the shells and the explosions can hit [[Camo Bloon (BTD6)|Camo Bloons]].
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!7
!7
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!15
!15
|Explosions now deal +4 damage to Lead Bloons, Fortified Bloons, and Camo Bloons, which stacks for Bloons that have multiple of these properties (i.e., Camo Fortified Lead Bloons take +12 damage in total).
|Explosions now deal +4 damage to [[Lead Bloon (BTD6)|Lead]], [[Fortified Bloon (BTD6)|Fortified]], and Camo Bloons, which stacks for Bloons with multiple of these properties (i.e., Camo Fortified Lead Bloons take +12 damage in total).
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!16
!16
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===Machine Gun===
===Machine Gun===
At level 5, Churchill unlocks a machine gun attack that shoots at Bloons within his range. It always targets [[first]], regardless of Churchill's target priority. Its shots collide with the target instantly without any travel time, and it can only hit one Bloon at a time, even with pierce buffs. It deals 2 sharp-type damage every 0.1 seconds.
At level 5, Churchill unlocks a machine gun attack that shoots at Bloons within his range. It always targets [[first]], regardless of Churchill's target priority. Its shots collide with the target instantly without any travel time, and it can only hit one Bloon at a time, even with pierce buffs. It deals 2 Sharp-type damage every 0.1 seconds.
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!15
!15
|Now deals +2 damage to Lead Bloons, Fortified Bloons, and Camo Bloons, which stacks for Bloons that have multiple of these properties (i.e., Camo Fortified Lead Bloons take +6 damage in total).
|Now deals +2 damage to Lead, Fortified, and Camo Bloons, which stacks for Bloons with multiple of these properties (i.e., Camo Fortified Lead Bloons take +6 damage in total).
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!17
!17
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===Armor Piercing Shells===
===Armor Piercing Shells===
[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|50px|right]]
[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|50px|right]]
'''Armor Piercing Shells''' unlocks at level 3. It temporarily allows Churchill's shells to explode 2 more times, increases the damage they deal to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and [[MOAB-Class Bloon]]s by +9, and changes the [[damage type]] of both his shells and Machine Gun to {{BTD6 dt|Normal}}. It lasts for 9 seconds at level 3 and increases by 0.5 seconds each time Churchill levels up after unlocking it (up to 17.5 seconds at level 20). It has a 30-second cooldown.
'''Armor Piercing Shells''' unlocks at level 3. It temporarily allows Churchill's shells to explode 2 more times, increases the damage they deal to [[Ceramic Bloon (BTD6)|Ceramic]] and [[MOAB-Class Bloon]]s by +9, and changes the [[damage type]] of both his shells and Machine Gun to {{BTD6 dt|Normal}}. It lasts for 9 seconds at level 3 and increases by 0.5 seconds each time Churchill levels up after unlocking it (up to 17.5 seconds at level 20). It has a 30-second cooldown.
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!13
!13
|Damage to Ceramic Bloons and MOAB-Class Bloons increases to +21. Now also buffs base damage by +3.
|Damage to Ceramic and MOAB-Class Bloons increases to +21. Now also buffs base damage by +3.
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!17
!17
|Damage to Ceramic Bloons and MOAB-Class Bloons increases to +33. Base damage increases to +6.
|Damage to Ceramic and MOAB-Class Bloons increases to +33. Base damage increases to +6.
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===MOAB Barrage===
===MOAB Barrage===
[[File:BTD6 CaptainChurchill MOABBarrageAA.png|50px|right]]
[[File:BTD6 CaptainChurchill MOABBarrageAA.png|50px|right]]
'''MOAB Barrage''' unlocks at level 10. It targets up to 10 [[MOAB-Class Bloon]]s on the map from anywhere, prioritizing the strongest ones, then drops a shell on each target every 0.5 seconds for 8 seconds. If a target's outer layer pops, all shells targeting it disappear. Each shell deals 200 {{BTD6 dt|Normal}}-type damage and can only hit its target, not any surrounding Bloons. The player can only activate it if there are any targetable Bloons on-screen. It has a 60-second cooldown.
'''MOAB Barrage''' unlocks at level 10. It targets up to 10 [[MOAB-Class Bloon]]s on the map from anywhere, prioritizing the strongest ones, then drops a shell on each target every 0.5 seconds for 8 seconds. If a target's outer layer pops, all shells targeting it disappear. Each shell deals 200 {{BTD6 dt|Normal}}-type damage and can only hit its target, not any surrounding Bloons. The player can only activate it if there are any valid targets on-screen. It has a 60-second cooldown.
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