Silas (BTD6): Difference between revisions

i think the section should be written based on the most optimal strategies and double impale is not an optimal strategy. I'll keep it but don't make it seem like it's actually good
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===Main attack===
===Main attack===
[[File:BTD6 Silas Projectile.gif|thumb|200px|Silas using his main attack]]
[[File:BTD6 Silas Projectile.gif|thumb|200px|Silas using his main attack]]
Silas's main attack creates an orb of magical ice and then launches it towards its target. The orb has 10 [[pierce]], seeks out Bloons, and accelerates over time. It has a slow turning speed, but if it hits a Bloon, it instantly turns towards the next closest Bloon, similar to a ricocheting attack. It has [[Camo detection]] by default, an [[Attack speed|attack cooldown]] of 1.4s, a [[range]] of 10-55 units and a [[Projectile lifespan|lifespan]] of 2.5s. On contact, the orb has a different effect depending on the Bloon's state:
Silas's main attack creates an orb of magical ice and then launches it towards its target. The orb has 10 [[pierce]], seeks out Bloons, accelerates over time, and can pass through [[line of sight]] blockers (though Silas cannot target Bloons behind blockers). It has a slow turning speed, but if it hits a Bloon, it instantly turns towards the next closest Bloon, similar to a ricocheting attack. It has [[Camo detection]] by default, an [[Attack speed|attack cooldown]] of 1.4 seconds, a [[range]] of 10-55 units and a [[Projectile lifespan|lifespan]] of 2.5 seconds. On contact, the orb has a different effect depending on the Bloon's state:
*If not rimed, it rimes the Bloon for 2.5 seconds.
*If not rimed, it rimes the Bloon for 2.5 seconds.
*If rimed, it freezes 3 layers of the Bloon for 2.5 seconds.
*If rimed, it freezes 3 layers of the Bloon for 2.5 seconds.