Rosalia (BTD6): Difference between revisions

Abilities: finished describing what the abilities do (these are kind of complicated so i might've missed something)
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==Abilities==
==Abilities==
{{Cleanup|Reword some abilities, particularly Kinetic Charge}}
===Scatter Missile===
===Scatter Missile===
[[File:BTD6 Rosalia ScatterMissileAA.png|50px|right]]
[[File:BTD6 Rosalia ScatterMissileAA.png|50px|right]]
'''Scatter Missile''' unlocks at level 3. Upon activation, it locks onto a target depending on Rosalia's targeting option at the moment of activation, then her workshop launches missiles at the target every 0.25 seconds for 5 seconds (for 20 missiles in total). Each missile explodes on impact, dealing 5 Explosion-type damage over an 18-unit blast radius with 50 pierce, and they stun non-MOAB-Class Bloons for 1 second. The missiles are randomly spread around the target over a 40-unit radius. This ability has a 45-second cooldown.
'''Scatter Missile''' unlocks at level 3. Upon activation, it locks onto a target depending on Rosalia's [[targeting option]] at the moment of activation, then her workshop launches missiles at the target every 0.25 seconds for 5 seconds (for 20 missiles in total). Each missile explodes on impact, dealing 5 Explosion-type damage over an 18-unit blast radius with 50 pierce, and they stun non-MOAB-Class Bloons for 1 second. The missiles are randomly spread around the target over a 40-unit radius. This ability has a 45-second cooldown.


The missile explosions benefit from both {{BTD6 mk|More 'Splody}} and {{BTD6 mk|Big Bloon Blueprints}} (despite not being a "main attack").
The missile explosions benefit from both {{BTD6 mk|More 'Splody}} and {{BTD6 mk|Big Bloon Blueprints}} (despite not being a "main attack").
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===Flight Boost===
===Flight Boost===
{{research|Verify if the mechanics of enhanced shots are correct}}<!-- i tested for like 30 minutes and i still feel like i don't get it fully -->
[[File:BTD6 Rosalia FlightBoostAA.png|50px|right]]
[[File:BTD6 Rosalia FlightBoostAA.png|50px|right]]
'''Flight Boost''' unlocks at level 7. Flight Boost upon use has Rosalia move in front of targets that can be switched up with Rosalia's targeting option during use, while Rosalia herself also uses both weapons at once. Rosalia notably has erratic strafing while in front of her current target. Her unequipped weapon will not charge up and therefore will not fire enhanced attacks.<!--Will she fire an enhanced attack if it is already charged?-->
'''Flight Boost''' unlocks at level 7. It causes Rosalia to start pursuing Bloons automatically while using both main weapons at the same time, and buffs the flight speed of herself and all Monkey Aces and Heli Pilots with landing ports within range of her workshop by 30%, for 20 seconds. Both of Rosalia's attacks continue counting shots for enhanced shots, but if grenades are her currently selected weapon, each shot counts towards enhanced grenades twice. It has a 45-second cooldown, reduced to 25 seconds starting at level 18.


Upon the 20 second duration finishing up, Rosalia will move back to her designated position as if following a movement order, complete with the movement order being locked out for a second. If the movement order is already selected with the new position being prompted for, the designated position can be changed to get around this.
During Flight Boost, Rosalia's flight pattern is similar to [[Pursuit (BTD6)|Pursuit]], but more erratic, and the Bloons she pursues depend on her current targeting option instead of always targeting first. If the player uses her Monkey Special to reposition her, she stops pursuing and moves to the target position, but resumes pursuing Bloons immediately after arriving. When the ability ends, she returns to her last target position and her Monkey Special is disabled for one second, as if she were just repositioned. However, if the player already has the repositioning menu open when the ability ends, the player can reposition her without waiting for the Monkey Special cooldown.
 
Monkey Aces and Heli Pilots with their ports near Rosalia's workshop will also gain increased flight speed, moving 30% faster.
 
Flight Boost has a cooldown of 45 seconds, decreased to 35 seconds starting from Level 18.


===Kinetic Charge===
===Kinetic Charge===
[[File:BTD6 Rosalia KineticChargeAA.png|50px|right]]
[[File:BTD6 Rosalia KineticChargeAA.png|50px|right]]
'''Kinetic Charge''' unlocks at level 10. Kinetic Charge deploys a drone-powered bomb that waits for one second before deploying against an on-screen blimp target once applicable, affected by Rosalia's current targeting options. The bomb will continually latch onto the first child of the target if the target's current layer is destroyed. It goes off after 10 seconds after latching on by default, if the last layer of the target is destroyed, or if the target has taken quadruple the default damage; the explosion has 50 radius and Explosion type damage, and 500 pierce. The damage per threat is at a default of 1500, increased to 4000 at Level 20. The add-on damage is equal to the amount of damage done to the target that the bomb is latched onto,<!--isnt the attack my target line more of a cool hint than something to add on the section?--> capping at double the default damage (4500 before Level 20, 12000 at Level 20). Thus explosion will not skip MOAB-class layers. A waiting bomb lasts for 60 seconds and can carry over one round, expiring whichever comes first.
'''Kinetic Charge''' unlocks at level 10. It causes Rosalia's workshop to deploy a drone that latches onto a MOAB-Class Bloon. It detonates after 10 seconds, or detonates immediately if other damage sources deal 6,000 or more total damage to it and/or reduce it to a non-MOAB-Class Bloon layer. It generates an explosion that has 500 [[pierce]] and deals 1,500 [[damage type|Explosion-type]] base damage over a 50 unit radius. While the drone is attached to the target, each time the target takes damage, it increases the damage of the eventual explosion by the same amount, capping at +4,500 damage (6,000 total). If the target's outer layer pops before it explodes (and the target is not reduced to a non-MOAB-Class layer), it moves to the first child Bloon and any damage dealt to the parent layer(s) carries over.


Kinetic Charge has a cooldown of 75 seconds, decreased to 60 seconds starting from Level 16.
When deployed, the drone first waits for one second, then waits until a MOAB-Class Bloon is on-screen (if there are none at that moment), then moves towards the target and latches onto it. If multiple MOAB-Class Bloons are on screen, it follows Rosalia's current targeting option. It can target [[DDT (BTD6)|DDT]]s if Rosalia is given [[Camo detection]]. It expires without exploding if 60 seconds elapse after deploying (including the 1-second initial delay), even after it latches onto a Bloon, and it can carry over one round. The ability has a 75-second cooldown.
{|class="wikitable"
|+Levels
!Level
!Effect
|-
!16
|Cooldown reduces to 60 seconds.
|-
!20
|Base damage increases to 4,000. Max extra damage increases to 12,000 (allowing up to 16,000 damage). Max damage before detonating immediately increases to 16,000.
|}


==Levels==
==Levels==