Sharp Shooter (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|50.0|section=y}}
{{BTD6 last updated|52.2|section=y}}
Sharp Shooter is an okay tower for the late early-game and early mid-game. Its crit shots do high damage, allowing it to break down blimps fairly well for its cost and occasionally one-shot {{BTD6|Ceramic Bloon}}. However, it suffers from low pierce with 0-2-4 and from unreliability with 2-0-4, preventing it from being a top-tier option at its price range. Additionally, because the Sharp Shooter has 6 damage and low pierce, it struggles versus mid-game Ceramics if it cannot precisely chip them into Blacks and Whites,<!--"precise damage"--> due to the potential to create fast-moving Yellow and Pink clumps, and buffing its damage to exactly 7 damage is far worse than not having external damage buffs (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]).<!--amd is too slow on sharpshooter to be 8-->
For its cost, Sharp Shooter is a decent tower for early mid-game, with its crit shots breaking down blimps fairly well and occasionally one-shotting {{BTD6|Ceramic Bloon}}s. However, it suffers from low pierce and consistency when not placed on straight lines. Additionally, it actually struggles with Ceramics more if it has external damage buffs applied — Sharp Shooter has 6 base damage, which pops Ceramics into Blacks and Whites. If buffed with a {{BTD6|Berserker Brew}} for instance, Ceramics will be popped into fast-moving Yellow and Pink clumps.


For crosspaths, 0-2-4 is generally preferred due to its higher single-target damage and reliability, but 2-0-4 can be used if other towers are present to cover leaks and the map has plenty of straight lines.
0-2-4 is generally preferred for higher single-target damage and reliability, but 2-0-4 can be used if other towers are present to cover leaks and the map has plenty of straight lines.


==Update history==
==Update history==