Update history:Bloons TD 6/Version 31.0: Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "{{BTD6 hero changes/new" to "{{BTD6 hero changes"
Pymonkibot (talk | contribs)
m Text replacement - "{{BTD6 tower changes/new" to "{{BTD6 tower changes"
Line 29: Line 29:


=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
| quote 1 = To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
| version = 31.0
| version = 31.0
Line 46: Line 46:


=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
{{BTD6 tower changes/new|version=31.0|tower=Boomerang Monkey|changes 1 tiers=502|changes 1=*{{buff|Boomerang glaives again crosspath correctly with xx2|fix=y}}}}
{{BTD6 tower changes|version=31.0|tower=Boomerang Monkey|changes 1 tiers=502|changes 1=*{{buff|Boomerang glaives again crosspath correctly with xx2|fix=y}}}}


=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Bomb Shooter
| tower = Bomb Shooter
Line 68: Line 68:


=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Ice Monkey
| tower = Ice Monkey
Line 80: Line 80:


=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Glue Gunner
| tower = Glue Gunner
Line 92: Line 92:


=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Monkey Sub
| tower = Monkey Sub
Line 103: Line 103:


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
Line 113: Line 113:


=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Monkey Ace
| tower = Monkey Ace
Line 124: Line 124:
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{Research|Exact details for the bottom Heli bugfixes are unknown. Is this comanche crosspath fix a buff?}}
{{Research|Exact details for the bottom Heli bugfixes are unknown. Is this comanche crosspath fix a buff?}}
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
| quote 1 = Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
|quote 1 tiers=4xx
|quote 1 tiers=4xx
Line 143: Line 143:


=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
|version=31.0
|version=31.0
|tower=Mortar Monkey
|tower=Mortar Monkey
Line 151: Line 151:


=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
| quote 1 = Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
| version = 31.0
| version = 31.0
Line 178: Line 178:


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
| quote 1 = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
| quote 2 = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here
| quote 2 = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here
Line 201: Line 201:
<!-- Fix this section because of robo pierce buff. Did tech terror and anti-bloon get a buff too? -->
<!-- Fix this section because of robo pierce buff. Did tech terror and anti-bloon get a buff too? -->
{{research|Does DChamp +1 pierce buff affect LotN?}}
{{research|Does DChamp +1 pierce buff affect LotN?}}
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
| quote 1 = Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
| version = 31.0
| version = 31.0
Line 219: Line 219:


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Ninja Monkey
| tower = Ninja Monkey
Line 232: Line 232:


=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes/new|version=31.0|tower=Druid
{{BTD6 tower changes|version=31.0|tower=Druid
|changes 1 tiers=5XX|changes 1=*{{buff|Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath|fix=y}}
|changes 1 tiers=5XX|changes 1=*{{buff|Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath|fix=y}}
}}
}}


=== [[Banana Farm (BTD6)|Banana Farm]] ===
=== [[Banana Farm (BTD6)|Banana Farm]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Banana Farm
| tower = Banana Farm
Line 247: Line 247:


=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Spike Factory
| tower = Spike Factory
Line 259: Line 259:


=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Monkey Village
| tower = Monkey Village
Line 270: Line 270:
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{Research|Did these bug fixes also affect XXXL trap?}}
{{Research|Did these bug fixes also affect XXXL trap?}}
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
| quote 1 = Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
| version = 31.0
| version = 31.0