Ninja Kiwi Europe: Difference between revisions
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In March 2009, Ninja Kiwi announced that Digital Goldfish will work on porting the {{iOS version of|Bloons}}, Digital Goldfish's first Ninja Kiwi-related game.<ref name=Announce>{{cite|url=https://web.archive.org/web/20090322112040/http://ninjakiwi.com/blog/bloons-for-iphone-is-on-its-way|title=Bloons for iPhone is on it’s way!|publisher=Ninja Kiwi Blog|archive timestamp =22 Mar 2009 11:20:40 GMT}}</ref> They then continued working on numerous other iPhone titles, many of which were iPhone or iPad versions of existing Ninja Kiwi games. After years of making mobile versions of Ninja Kiwi games, Ninja Kiwi purchased Digital Goldfish for an undisclosed sum in 2012.<ref>{{cite|url=https://web.archive.org/web/20121127124126/http://ninjakiwi.com/blog/ninja-kiwi-acquires-the-best-scottish-games-studio-in-scotland/|title=Ninja Kiwi acquires the best Scottish games studio in Scotland!|publisher=Ninja Kiwi Blog|retrieved=5 may 2025}}</ref> The company officially renamed to Ninja Kiwi Europe on {{date|26 mar 2013}}.<ref>{{cite|url=https://find-and-update.company-information.service.gov.uk/company/SC285089/filing-history|title=Certificate of Incorporation on Change of Name|author=Registrar of Companies for Scotland|date=26 mar 2013|retrieved=15 sept 2025}}</ref> | In March 2009, Ninja Kiwi announced that Digital Goldfish will work on porting the {{iOS version of|Bloons}}, Digital Goldfish's first Ninja Kiwi-related game.<ref name=Announce>{{cite|url=https://web.archive.org/web/20090322112040/http://ninjakiwi.com/blog/bloons-for-iphone-is-on-its-way|title=Bloons for iPhone is on it’s way!|publisher=Ninja Kiwi Blog|archive timestamp =22 Mar 2009 11:20:40 GMT}}</ref> They then continued working on numerous other iPhone titles, many of which were iPhone or iPad versions of existing Ninja Kiwi games. After years of making mobile versions of Ninja Kiwi games, Ninja Kiwi purchased Digital Goldfish for an undisclosed sum in 2012.<ref>{{cite|url=https://web.archive.org/web/20121127124126/http://ninjakiwi.com/blog/ninja-kiwi-acquires-the-best-scottish-games-studio-in-scotland/|title=Ninja Kiwi acquires the best Scottish games studio in Scotland!|publisher=Ninja Kiwi Blog|retrieved=5 may 2025}}</ref> The company officially renamed to Ninja Kiwi Europe on {{date|26 mar 2013}}.<ref>{{cite|url=https://find-and-update.company-information.service.gov.uk/company/SC285089/filing-history|title=Certificate of Incorporation on Change of Name|author=Registrar of Companies for Scotland|date=26 mar 2013|retrieved=15 sept 2025}}</ref> | ||
== | ==Technology== | ||
===LiNK=== | ===LiNK=== | ||
'''Light interface to Ninja Kiwi''',<ref>https://store.steampowered.com/app/2876550/Bloons_Card_Storm/</ref> or '''LiNK''' for short, is the proprietary account system created by Ninja Kiwi, which has been used since the release of the {{mobile version of|Bloons TD Battles}} in 2013. It supports cloud saving of game progress and friend lists, and can be linked to other services such as Steam. | '''Light interface to Ninja Kiwi''',<ref>https://store.steampowered.com/app/2876550/Bloons_Card_Storm/</ref> or '''LiNK''' for short, is the proprietary account system created by Ninja Kiwi, which has been used since the release of the {{mobile version of|Bloons TD Battles}} in 2013. It supports cloud saving of game progress and friend lists, and can be linked to other services such as Steam. | ||
===NewFramework=== | ===NewFramework=== | ||
'''NewFramework''' is the internal name of the codebase used by most games developed by Ninja Kiwi Europe since ''[[Bloons TD 4 (mobile)|Bloons TD 4]]''. It was created to unify the codebases of the iOS and Android ports of ''BTD4'', which originally ran on separate game engines.<ref name="insider session 2">{{cite|url=https://www.youtube.com/watch?v=qzwH3QjcYos|title=Ninja Kiwi Insider Session #2: Dundee Studio EVP Danny!|publisher=YouTube|retrieved=25 sept 2025}}</ref> A heavily modified version of NewFramework is the engine of the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'', ''[[Bloons TD Battles (mobile)|Bloons TD Battles]]'', ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', ''[[Bloons Supermonkey 2 (mobile)|Bloons Supermonkey 2]]'', and ''SAS: Zombie Assault 4'', as well as the {{console version of|Bloons TD 5}}, and a further heavily modified version is the engine of ''[[Bloons TD Battles 2]]''. | '''NewFramework''' is the internal name of the codebase used by most games developed by Ninja Kiwi Europe since ''[[Bloons TD 4 (mobile)|Bloons TD 4]]''. It was created to unify the codebases of the iOS and Android ports of ''BTD4'', which originally ran on separate game engines.<ref name="insider session 2">{{cite|url=https://www.youtube.com/watch?v=qzwH3QjcYos|title=Ninja Kiwi Insider Session #2: Dundee Studio EVP Danny!|publisher=YouTube|retrieved=25 sept 2025}}</ref> A heavily modified version of NewFramework is the engine of the mobile versions of ''[[Bloons TD 5 (mobile)|Bloons TD 5]]'', ''[[Bloons TD Battles (mobile)|Bloons TD Battles]]'', ''[[Bloons Monkey City (mobile)|Bloons Monkey City]]'', ''[[Bloons Supermonkey 2 (mobile)|Bloons Supermonkey 2]]'', and ''SAS: Zombie Assault 4'', as well as the {{console version of|Bloons TD 5}}, and a further heavily modified version is the engine of ''[[Bloons TD Battles 2]]''. The only game developed by Ninja Kiwi Europe since ''BTD4'' that does not use NewFramework is ''[[Bloons Adventure Time TD]]'', as it was made in [[wp:Unity (game engine)|Unity]]. | ||
==List of ''Bloons'' games developed by Ninja Kiwi Europe== | ==List of ''Bloons'' games developed by Ninja Kiwi Europe== | ||
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* [[Bloons TD Battles (mobile)|''Bloons TD Battles'' (mobile)]] (2013)<ref name="insider session 2"/> | * [[Bloons TD Battles (mobile)|''Bloons TD Battles'' (mobile)]] (2013)<ref name="insider session 2"/> | ||
* [[Bloons Monkey City (mobile)|''Bloons Monkey City'' (mobile)]] (2014)<ref name="insider session 2"/> | * [[Bloons Monkey City (mobile)|''Bloons Monkey City'' (mobile)]] (2014)<ref name="insider session 2"/> | ||
<!-- source needed | <!-- source needed * [[Bloons Supermonkey 2 (mobile)|''Bloons Supermonkey 2'' (mobile)]] (2016)--> | ||
* [[Bloons Supermonkey 2 (mobile)|''Bloons Supermonkey 2'' (mobile)]] (2016)--> | |||
* [[Bloons TD 5 (console)|''Bloons TD 5'' (console)]] (2017)<ref name="insider session 2"/> | * [[Bloons TD 5 (console)|''Bloons TD 5'' (console)]] (2017)<ref name="insider session 2"/> | ||
*''[[Bloons Adventure Time TD]]'' (2018)<ref>{{cite|url=https://ninjakiwi.com/Norsk/blog/news/173291-what-s-up-at-ninja-kiwi-31st-august-2018|title=What's Up At Ninja Kiwi? - 31st August, 2018 |publisher=Ninja Kiwi Blog|retrieved=26 jul 2025}}</ref> | *''[[Bloons Adventure Time TD]]'' (2018)<ref>{{cite|url=https://ninjakiwi.com/Norsk/blog/news/173291-what-s-up-at-ninja-kiwi-31st-august-2018|title=What's Up At Ninja Kiwi? - 31st August, 2018 |publisher=Ninja Kiwi Blog|retrieved=26 jul 2025}}</ref> | ||