User:Polavux/Glossary thing: Difference between revisions
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== | ==Terminology== | ||
;[[Attack]] | |||
:;[[Attack speed]] | |||
;[[Bloon]] | |||
:;Bloon type | |||
:;[[Bloon layer]] | |||
:;[[Bloon Mod]] | |||
;[[Buff]] | |||
;[[Damage]] | |||
:;[[Damage over time]] | |||
:;[[Damage type]] | |||
;[[Hero]] | |||
;Leak | |||
;[[Life]] | |||
;Pop | |||
;Popping power | |||
:In the mobile versions of ''Bloons TD 5'', ''Bloons TD Battles'', and ''Bloons Monkey City'', this refers to the limit to the number of Bloons a single projectile, area of effect, or other entity can collide with (whereas "pierce" is specific to projectiles). This term appears in other games, but it has no particular meaning and is simply used to vaguely indicate how effective something is at popping Bloons. | |||
;[[Range]] | |||
;[[Upgrade]] | |||
:;Upgrade path | |||
:;Upgrade tier | |||
==Jargon== | |||
;{{anchor|Generation|Generation}} | ;{{anchor|Generation|Generation}} | ||
A group of games in the series with a shared art style, very similar gameplay, and | :A group of games in the series with a shared art style, very similar gameplay, and reused assets. The most common groupings are: | ||
*Generation I: ''[[Bloons Tower Defense]]'', ''[[Bloons Tower Defense 2]]'', ''[[Bloons Tower Defense 3]]'' | *Generation I: ''[[Bloons Tower Defense]]'', ''[[Bloons Tower Defense 2]]'', ''[[Bloons Tower Defense 3]]'' | ||
*Generation II: ''[[Bloons TD 4]]'' | *Generation II: ''[[Bloons TD 4]]'' | ||
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*Generation IV: ''[[Bloons TD 6]]'', ''[[Bloons Adventure Time TD]]'', ''[[Bloons TD Battles 2]]'' | *Generation IV: ''[[Bloons TD 6]]'', ''[[Bloons Adventure Time TD]]'', ''[[Bloons TD Battles 2]]'' | ||
;{{anchor|NAPS}}{{anchor|NAPSFRILLS}} | ;{{anchor|Micro|Micro}} | ||
Short for "No [[Special Agent|Agents]], [[Premium Upgrade|Premiums]], or [[Specialty Building|Specialties]]" and "No Agents, Premiums, Specialties, Farming, Road Items, [[Life|Lives]] Lost, or [[Sell|Selling]]" | :Short for [[wp:Micromanagement (gameplay)|micromanagement]], meaning manually and precisely controlling something to maximize its effectiveness (such as aiming [[Dartling Gunner]]s or switching the flight paths of [[Monkey Ace]]s to pop specific Bloons). | ||
;{{anchor|NAPS|NAPS}} / {{anchor|NAPSFRILLS|NAPSFRILLS}} | |||
:Short for "No [[Special Agent|Agents]], [[Premium Upgrade|Premiums]], or [[Specialty Building|Specialties]]" for the former and "No Agents, Premiums, Specialties, Farming, Road Items, [[Life|Lives]] Lost, or [[Sell|Selling]]" for the latter. These refer to two popular kinds of self-imposed challenges in ''[[Bloons TD 5]]'' similar to [[CHIMPS]] in ''[[Bloons TD 6]]''. This challenge is referenced in ''Bloons TD 6'' by the achievement [[Nah, I'd Win]]. | |||
;{{anchor|Regrow farm|Regrow farm}} | ;{{anchor|Regrow farm|Regrow farm}} | ||
:A setup that allows [[Regrow Bloon]]s to regenerate and multiply, while repeatedly getting sent backwards, to create an infinite loop of popping [[Bloon layer]]s within a single [[round]]. The practical applications of regrow farming depends on the game. This term is sometimes used more generally when a player allows Regrow Bloons to multiply a lot, deliberately or otherwise, without necessarily creating an infinite loop. | |||
;{{anchor|Stepping stone|Stepping stone}} | |||
;{{anchor|True expert|True expert}} | ;{{anchor|True expert|True expert}} | ||
An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well. | :An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well. | ||