Temple Sacrifice (BTD6): Difference between revisions
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* Discount bonus is stacked additively, at max sacrifices it will be a 40% discount (20% + 20%). | * Discount bonus is stacked additively, at max sacrifices it will be a 40% discount (20% + 20%). | ||
* The Tier 2 and Tier 7 discounts (10% / 20%) can stack for a 30% discount. This requires 2 Temples with different sacrifice amounts. | * The Tier 2 and Tier 7 discounts (10% / 20%) can stack for a 30% discount. This requires 2 Temples with different sacrifice amounts. | ||
* Like the main attack speed bonus from Primary sacrifices, the attack speed benefit given to other towers works by multiplying their base | * Like the main attack speed bonus from Primary sacrifices, the attack speed benefit given to other towers works by multiplying their base reload time by 0.9× or 0.81×, depending on the tier reached, resulting in an effective, ~11% or ~23% attack speed increase, respectively. Bonus from Sun Temple and True Sun God stacks multiplicatively, at max sacrifices it will be a 0.6561× multiplier (0.81 × 0.81), meaning a ~52% attack speed increase from base. | ||
* Cash bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus applies to the Temple / Sun God if the projectile hits inside its radius. | * Cash bonus is stacked additively, at max sacrifices it will double the income (50% + 50%). The cash bonus applies to the Temple / Sun God if the projectile hits inside its radius. | ||
* Pierce / damage / range bonus given to other towers a +3 / +2 / +20% increase, at max sacrifices it will be +6 / +4 / +40% pierce / damage / range, respectively. | * Pierce / damage / range bonus given to other towers a +3 / +2 / +20% increase, at max sacrifices it will be +6 / +4 / +40% pierce / damage / range, respectively. | ||