MOAB Eliminator (BCS): Difference between revisions
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Due to a bug, gaining Temporary Ammo while it's on cooldown will prevent it from attacking until it reloads. | Due to a bug, gaining Temporary Ammo while it's on cooldown will prevent it from attacking until it reloads. | ||
The card artwork depicts a MOAB Eliminator missile penetrating a [[ZOMG]], with [[Striker Jones]] and [[Gwendolin]] cheering in the background at a hill. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*It has a slow reload, but very effective at getting rid of high-HP Large Bloons such as [[ZOMG (BCS)|ZOMG]]s in one shot. The base damage itself should rarely be used, and only for getting rid of problematic Double Bloons in an emergency. | *It has a slow reload, but very effective at getting rid of high-HP Large Bloons such as [[ZOMG (BCS)|ZOMG]]s in one shot. The base damage itself should rarely be used, and only for getting rid of problematic Double Bloons in an emergency. | ||
*It pairs well with cards that boost its ammo, such as [[Try this!]], as well as [[Striker Jones (BCS)|Striker Jones]]' final passive and several of his exclusive cards, and the [[Extra Shot Bloon (BCS)|Extra Shot Bloon]]; these allow it to affect multiple Large Bloons in a turn. | *It pairs well with cards that boost its ammo, such as [[Try this!]], as well as [[Striker Jones (BCS)|Striker Jones]]' final passive and several of his exclusive cards, and the [[Extra Shot Bloon (BCS)|Extra Shot Bloon]]; these allow it to affect multiple Large Bloons in a turn. | ||