Hastening Bloon: Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "The '''" to "'''"
Qwertyxp2000 (talk | contribs)
a comment that specifies that this other Bloon that Hastening is near is a "green-colored Bloon" instead of a Green Bloon (unless this is the Green Bloon that matches the appearance; the Green Bloon has a different shade of green, one that is more lighter green than aqua-like as in that card artwork)
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'''Hastening Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. When played, it reduces the Delay of a random other Bloon on the player's side by 1, to a minimum of 0. The affected bloon moves towards the queue in order of recentness (i.e. oldest go first). It cannot target Bloons that are already at 0 Delay. It can target Immobile Bloons, but it has no effect on them.
'''Hastening Bloon''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]''. When played, it reduces the Delay of a random other Bloon on the player's side by 1, to a minimum of 0. The affected bloon moves towards the queue in order of recentness (i.e. oldest go first). It cannot target Bloons that are already at 0 Delay. It can target Immobile Bloons, but it has no effect on them.
The card artwork depicts a Hastening Bloon creating a whirlwind near a green-colored Bloon<!--unless it's actually the Green Bloon itself, this should stay as "green-colored Bloon"--> at a desert. According to the development sheets from Aimee Cairn's NZGDC presentation of ''BCS'', the Hastening Bloon was based on the [[Yellow Bloon (BCS)|Yellow Bloon]].


==Tips==
==Tips==
{{strategy needed|Check use case in aggro (it's used a lot in certain aggro and some burn, at least to a degree)}}
{{BCS last updated|5.1|section=y}}
{{BCS last updated|5.1|section=y}}
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. The tradeoff is that the bloon targeted is random, while leaving behind a bloon that generates 6 bloontonium, so this Bloon should preferably be used when it can guarantee a win no matter what bloon is affected.
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. The tradeoff is that the bloon targeted is random, while leaving behind a bloon that generates 6 bloontonium, so this Bloon should preferably be used when it can guarantee a win no matter what bloon is affected.
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*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable.
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable.
*Avoid having any Immobile Bloons when preparing Hastening Bloon, as it has a chance to waste its effect on them.
*Avoid having any Immobile Bloons when preparing Hastening Bloon, as it has a chance to waste its effect on them.
==Update history==
{{BCS change list by name|Hastening Bloon}}


==Gallery==
==Gallery==