Golden Bloon (BCS): Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "The '''" to "'''"
Qwertyxp2000 (talk | contribs)
swarm blues aint bad for aggro, and imo golden bloon is sort of the newbie card these days
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==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|6.1|section=y}}
*The Golden Bloon itself is a moderate early-game threat, equal to a +20 HP [[Blue Bloon (BCS)|Blue Bloon]] or a 2-delay [[Swarm Green Bloon]], and the extra Gold gained per hit can discourage the opponent from feeding Gold to the player.
*The extra Gold gained per hit can discourage an opponent from feeding Gold to the player, especially if the opponent is human and suspects an aggressive early-game.<!--not for aggro, just "aggressive"--> It's a weak option for many archetypes, provided the opponent knows to avoid hitting it during early-game, and is a bad draw for late-game.
*[[Quincy (BCS)|Quincy]] and [[Gwendolin (BCS)|Gwendolin]] can use their abilities to damage their own Golden Bloons and get extra Gold.
**It's not suitable for pure aggro, which prefers spending the 4 Gold for either a single strong 4-Gold Bloon (e.g. [[Blooming Bloon (BCS)|Blooming Bloon]]), two [[Green Bloon (BCS)|Green Bloon]]s, or several [[Swarm Blue Bloon]]s, the Golden Bloon itself is a weak Bloon, and human players running Monkey swarms will likely avoid attacking them.
*Mortars have no control over attacking a bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold.
*The Golden Bloon itself is a weak early-game threat, equal to a +10 Health [[Blue Bloon (BCS)|Blue Bloon]] that costs 1 Gold more, or a [[Swarm Green Bloon]] with 2 delay and 5 less Health.
*Mortars have no control over attacking a Bloon at the end of a turn. If only Golden Bloons are on screen, you can force the opponent to give you more Gold. Defenders that have not spent ammo on other Bloons are also affected, but easier to avoid.
*Against [[Quincy (BCS)|Quincy]], his Perceptive Shot passive will activate the on damaged effect.
*Against [[Quincy (BCS)|Quincy]], his Perceptive Shot passive will activate the on damaged effect.
**The card would essentially cost 1 Gold when played this way, plus the same amount of Bloontonium.
**The card would essentially cost 1 Gold when played this way, plus the same amount of Bloontonium.
*It might be helpful to tank Golden Bloons, or delay attacking them, but only if you know the opponent won't be able to afford anything that would save themselves.
*Tank Golden Bloons, or delay attacking them, but only if you know the opponent won't be able to afford anything that would save themselves.
*Attacks that deal at least the Gold Bloon's health will ensure that the sender will only get 1 Gold, no more.
*Attacks that deal at least the Gold Bloon's health will ensure that the sender will only get 1 Gold, no more.
**For wholescreen options, [[Firestorm]] one-shots Golden Bloons if not playing on Dark Castle.
**For board clears, [[Firestorm]] one-shots Golden Bloons if not playing on Dark Castle.
**[[Sniper Monkey (BCS)|Sniper Monkey]] one-shots Golden Bloons if they're not health-buffed by cards or [[Zee Jay (BCS)|Zee Jay]]'s passive.
**[[Sniper Monkey (BCS)|Sniper Monkey]] one-shots Golden Bloons.
*[[Quincy (BCS)|Quincy]] and [[Gwendolin (BCS)|Gwendolin]] can use their abilities to damage their own Golden Bloons and get extra Gold.


==Update history==
==Update history==