Fright Night: Difference between revisions
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{{BCS power info | {{BCS power info | ||
|id=FrightNight | |id=FrightNight | ||
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'''Fright Night''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It steals up to 4 [[Gold (BCS)|Gold]] from the opponent. It can be activated even if the opponent has no Gold. | '''Fright Night''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It steals up to 4 [[Gold (BCS)|Gold]] from the opponent. It can be activated even if the opponent has no Gold. | ||
The card artwork portrays a trick-or-treat night in a residential neighborhood, with a monkey dressed as a [[Red Bloon]] scaring another monkey dressed as a vampire, who is crying. Four gold coins are discarded to the air. | |||
==Tips== | ==Tips== | ||
{{BCS last updated|6.0|section=y}} | {{BCS last updated|6.0|section=y}} | ||
*Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which usually gain a steady production of Bloontonium even without non-Bloon sources. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup. | *Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which usually gain a steady production of Bloontonium even without non-Bloon sources. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup. | ||
*Outside of setups that involve [[Zee Jay (BCS)|Zee Jay]]'s Rad Bloon Time ability, Fright Night can be used as a niche way to buy more pieces of an OTK setup, however the Bloontonium cost still makes this card difficult to use optimally outside of aggro. | |||
==Gallery== | ==Gallery== | ||