Sun Temple (BCS): Difference between revisions
don't use utilize. do utilize use. wait- this can just be removed |
m attack power -> atk, also rewriting the intro to be more concise |
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|name =Sun Temple | |name =Sun Temple | ||
|image =BCS SunTemple CardArt.png | |image =BCS SunTemple CardArt.png | ||
|icon =BCS SunTemple Icon.png | |||
|description='''On Play''': Remove all friendly Monkeys, gain 25 ATK for each removed Monkey | |description='''On Play''': Remove all friendly Monkeys, gain 25 ATK for each removed Monkey | ||
|flavor =Maybe don't let your Monkeys know you're about to play this. | |flavor =Maybe don't let your Monkeys know you're about to play this. | ||
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|charges=1 | |charges=1 | ||
|type =Super | |type =Super | ||
| | |atk =100 | ||
|ammo =3 | |ammo =3 | ||
|reload =1 | |reload =1 | ||
}} | }} | ||
'''Sun Temple''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. When | '''Sun Temple''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. When played, it removes all other [[Monkey (BCS)|Monkey]]s on the player's side and increases its ATK by 25 for each Monkey removed. If this card replaces a Monkey by being played on its space, that Monkey also counts as sacrificed. If an [[Expert Negotiator]] successfully transfers this card to the opponent's side, triggering its On Play effect again, the sacrifices on the opponent's side further increase its ATK. | ||
==Tips== | ==Tips== | ||
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*The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn. | *The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn. | ||
*The easiest way of getting rid of a Sun Temple is by using [[Shrink]], [[Expert Negotiator]], [[Return to Sender]] or [[Amelia the Amazing (BCS)|Amelia]]'s Grand Disappearance ability. | *The easiest way of getting rid of a Sun Temple is by using [[Shrink]], [[Expert Negotiator]], [[Return to Sender]] or [[Amelia the Amazing (BCS)|Amelia]]'s Grand Disappearance ability. | ||
*The player using Expert Negotiator will sacrifice their own side upon stealing the Sun Temple, which will stack even more | *The player using Expert Negotiator will sacrifice their own side upon stealing the Sun Temple, which will stack even more ATK for the temple on top of the opponent's sacrifices. | ||
*If the deck lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm. | *If the deck lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm. | ||
*Another viable option at countering the Sun Temple without removing it is to play [[Buddy Bloon]], since the Sun Temple usually has the highest | *Another viable option at countering the Sun Temple without removing it is to play [[Buddy Bloon]], since the Sun Temple usually has the highest ATK out of all monkeys. This also enables the removal of the Sun Temple using [[Bed Time]]. | ||
*The Sun Temple also cannot defend bloons with 0 delay, so [[Hastening Bloon]], [[Quick Ready]], and [[Pink Bloon (BCS)|Pink Bloons]] can still punish a Sun Temple if the player lacks sufficient healing, Defenders, shield, or [[Adora (BCS)|Adora]]'s passive. | *The Sun Temple also cannot defend bloons with 0 delay, so [[Hastening Bloon]], [[Quick Ready]], and [[Pink Bloon (BCS)|Pink Bloons]] can still punish a Sun Temple if the player lacks sufficient healing, Defenders, shield, or [[Adora (BCS)|Adora]]'s passive. | ||
*Among all of the Heroes, the Temple works best with [[Obyn Greenfoot (BCS)|Obyn Greenfoot]]. He has multiple ways to generate lots of shield, especially the [[Nature's Clarity]] card which gives him excessive amounts of shield if lucky enough to draw out the Temple. | *Among all of the Heroes, the Temple works best with [[Obyn Greenfoot (BCS)|Obyn Greenfoot]]. He has multiple ways to generate lots of shield, especially the [[Nature's Clarity]] card which gives him excessive amounts of shield if lucky enough to draw out the Temple. | ||
*Cheap expendable Monkeys such as [[Barrel of Monkeys]] or Obyn's [[Wolf|Wolves]] may work well for sacrifices to acquire max | *Cheap expendable Monkeys such as [[Barrel of Monkeys]] or Obyn's [[Wolf|Wolves]] may work well for sacrifices to acquire max ATK gains. Be sure to have all five Monkeys on your side before playing the Sun Temple so it gets +125 ATK. | ||
*Sun Temple is an awful card to draw early in a game, as it will clog your hand and be very difficult to play. | *Sun Temple is an awful card to draw early in a game, as it will clog your hand and be very difficult to play. | ||
*Sun Temple can be used in a pinch as an extremely high burst damaging monkey even if it is removed. | *Sun Temple can be used in a pinch as an extremely high burst damaging monkey even if it is removed. | ||