Bionic Boomerang (BCS): Difference between revisions
mNo edit summary |
Added a few tips Tags: Visual edit Mobile edit Mobile web edit |
||
| Line 31: | Line 31: | ||
*Bionic Boomerang's bonus ammo on play allows it to have very strong burst damage. | *Bionic Boomerang's bonus ammo on play allows it to have very strong burst damage. | ||
**Bionic Boomerang has good synergy with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements for shutting down opponent's rushes during early-to-midgame. | **Bionic Boomerang has good synergy with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements for shutting down opponent's rushes during early-to-midgame. | ||
*Bionic Boomerang has the highest burst damage from the 1–6 cost range, making it solid at countering Aggro or early Tempo strategies. | *Bionic Boomerang has the second highest burst damage from the 1–6 cost range, making it solid at countering Aggro or early Tempo strategies. The only card with more damage is [[Robo Monkey (BCS)|Robo Monkey]] with its [[Defender]] bonus. | ||
*Bionic Boomerang’s high ammo allows it flexible targeting, allowing it to do things like pop two [[Sentinel Bloon|Sentinel Bloons]] and a [[Blooming Bloon (BCS)|Blooming Bloon]] by itself, even on [[Map (BCS)|Dark Castle]]. | |||
*Its moderate DPT after its initial burst of damage is good enough to where it’s not completely dead weight to keep on the field. | *Its moderate DPT after its initial burst of damage is good enough to where it’s not completely dead weight to keep on the field. | ||
*A reloading Bionic Boomerang targeted by Expert Negotiator will not start with 4 Ammo, but instead effectively reload, as its On Play effect gives 2 Ammo, albeit temporarily. Thus, using Negotiator on a Bionic Boomerang should take this into account. | *A reloading Bionic Boomerang targeted by Expert Negotiator will not start with 4 Ammo, but instead effectively reload, as its On Play effect gives 2 Ammo, albeit temporarily. Thus, using Negotiator on a Bionic Boomerang should take this into account. | ||