Rogue Legends: Difference between revisions
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===Boosts=== | ===Boosts=== | ||
{{main|Boost}} | {{main|Boost}} | ||
Boosts are temporary items that are obtained every 3 rounds on Bloon Encounters, or 5 rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Boost Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]], [[Tech Bot (BTD6)|Tech Bot]], [[Pontoon (BTD6)|Pontoon]], [[Portable Lake (BTD6)|Portable Lake]], [[Thrive]], [[Super Monkey Storm (BTD6)|Super Monkey Storm]], [[Monkey Boost (BTD6)|Monkey Boost]], [[Time Stop]], [[Glue Trap]], [[Camo Trap]] | Boosts are temporary items that are obtained every 3 rounds on Bloon Encounters, or 5 rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Boost Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]], [[Tech Bot (BTD6)|Tech Bot]], [[Pontoon (BTD6)|Pontoon]], [[Portable Lake (BTD6)|Portable Lake]], [[Thrive]], [[Super Monkey Storm (BTD6)|Super Monkey Storm]], [[Monkey Boost (BTD6)|Monkey Boost]], [[Time Stop]], [[Glue Trap]], [[Camo Trap]], [[Battle Cat!|Battle Cat]] and [[Super Monkey Beacon]]). | ||
When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys and Powers obtained from Boosts can only be used once.<ref name="first look" /> | When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys and Powers obtained from Boosts can only be used once.<ref name="first look" /> | ||
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===Rounds=== | ===Rounds=== | ||
{{main|List of rounds in Rogue Legends}} | {{main|List of rounds in Rogue Legends}} | ||
Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Some Bloon Encounter tiles will use a modified round set, depending on the type of encounter. Mini Boss tiles will use the [[Phayze One]] set.{{Clear}} | Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash and Heroes gain 3.0× more XP per round in addition to their party Insta Monkeys and active Artifacts. Some Bloon Encounter tiles will use a modified round set, depending on the type of encounter. Mini Boss tiles will use the [[Phayze One]] set.{{Clear}} | ||
===Costs=== | ===Costs=== | ||
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|[[Battle Cat!|Battle Cat]] | |[[Battle Cat!|Battle Cat]] | ||
|$1,945 | |$1,945 | ||
|- | |||
|[[Super Monkey Beacon]] | |||
|$1,500 | |||
|} | |} | ||
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Completing an encounter rewards the player with 1–3 Tokens and a low amount of Rogue XP. Alternatively, an encounter can be skipped by paying one {{icon|BTD6 RogueHeartIcon.png}} heart. The player is not allowed to skip if they have only one heart left. | Completing an encounter rewards the player with 1–3 Tokens and a low amount of Rogue XP. Alternatively, an encounter can be skipped by paying one {{icon|BTD6 RogueHeartIcon.png}} heart. The player is not allowed to skip if they have only one heart left. | ||
==== Map ==== | |||
The map difficulty depends on the current stage and the chances of encounters happening on harder maps increases as the Campaign progresses, maxing out at Stage 4. The table below shows the particular chances for each difficulty | |||
{| class="wikitable" | |||
!Stage | |||
!Beginner | |||
!Intermediate | |||
!Advanced | |||
!Expert | |||
|- | |||
|1 | |||
|70% | |||
|30% | |||
|0% | |||
|0% | |||
|- | |||
|2 | |||
|45% | |||
|30% | |||
|20% | |||
|5% | |||
|- | |||
|3 | |||
|25% | |||
|35% | |||
|25% | |||
|15% | |||
|- | |||
|4+ | |||
|15% | |||
|35% | |||
|30% | |||
|20% | |||
|} | |||
====Rounds==== | ====Rounds==== | ||
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|- | |- | ||
|Fortified Red Bloon | |Fortified Red Bloon | ||
|All Bloons gain the [[Fortified Bloon (BTD6)|Fortified]] property (if able) | |All Bloons gain the [[Fortified Bloon (BTD6)|Fortified]] property (if able). All Bloons move 30% slower. | ||
|1 | |1 | ||
|{{N}} | |{{N}} | ||
|- | |- | ||
|Pink Bloon | |Pink Bloon | ||
|Bloons | |Bloons move 50% faster if they are within the first half of the track, then their speed is reduced to 80% of normal. Increased the amount of faster Bloons and decreases the amount of slower Bloons. | ||
|1 | |1 | ||
|{{Y}} | |{{Y}} | ||
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|- | |- | ||
|White Bloon | |White Bloon | ||
|When [[White Bloon (BTD6)|White Bloons]] are popped, they | |When [[White Bloon (BTD6)|White Bloons]] are popped, they create an area of 60 units in its position that reduces the attack speed nearby Monkeys by 33% (1.5× attack cooldown multiplier) for 6s. | ||
|1 | |1 | ||
|{{N}} | |{{N}} | ||
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|- | |- | ||
|Purple Bloon | |Purple Bloon | ||
|Increased the amount of faster Bloons and decreases the amount of slower Bloons, with [[Purple Bloon (BTD6)|Purple Bloons]] being prioritized. MOAB and Ceramic Health is reduced | |Increased the amount of faster Bloons and decreases the amount of slower Bloons, with [[Purple Bloon (BTD6)|Purple Bloons]] being prioritized. MOAB and Ceramic Health is reduced 50% and Speed is increased 50%. | ||
|2 | |2 | ||
|{{Y}} | |{{Y}} | ||
|- | |- | ||
|Glitched Red Bloon | |Glitched Red Bloon | ||
|Bloons | |Bloons have a 50% chance jump forward 30 units in the track after being hit. | ||
|3 | |3 | ||
|{{N}} | |{{N}} | ||
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[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]] | [[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]] | ||
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 40 rounds, starting at round 10. The tile will use the Rogue round set, grant a higher amount of starting cash, and the challenge rules will be the same as if this was the next Bloon Encounter of the stage. The Boss speed modifier is set to 40%, except for [[Vortex (BTD6)|Vortex]], which has a 60% Boss speed modifier instead. The Boss Bloon will be in its Normal version for stage 1 and in its Elite version for stages 2 and higher. The Boss tier will be the same as the stage number and remain at tier 5 on stages 6 and beyond. The number of skulls remains the same as in Boss Challenge. The Health of each Boss is as follows: | '''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 40 rounds, starting at round 10. The tile will use the Rogue round set, grant a higher amount of starting cash, and the challenge rules will be the same as if this was the next Bloon Encounter of the stage. The Boss speed modifier is set to 40%, except for [[Vortex (BTD6)|Vortex]], which has a 60% Boss speed modifier instead. The Boss Bloon will be in its Normal version for stage 1 and in its Elite version for stages 2 and higher. The Boss tier will be the same as the stage number and remain at tier 5 on stages 6 and beyond. The number of skulls remains the same as in Boss Challenge. The Health of each Boss is as follows: | ||
{{Research|Verifiy that health values for Phayze and Blastapopoulos are correct based on {{BTD6 version|51.0}} changes}} | |||
{| class="wikitable" | {| class="wikitable" | ||
!Boss | !Boss | ||
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|- | |- | ||
|[[File:BTD6 PhayzeEventIcon.png|50x50px|Phayze]] [[Phayze]] | |[[File:BTD6 PhayzeEventIcon.png|50x50px|Phayze]] [[Phayze]] | ||
| | |13,500 | ||
| | |54,500 | ||
| | |121,500 | ||
| | |202,500 | ||
|<math> | |<math>81,000 \times \text {Stage} - 121,500</math> | ||
|- | |- | ||
|[[File:BTD6 BlastapopoulosEventIcon.png|50x50px|Blastapopoulos]] [[Blastapopoulos (BTD6)|Blastapopoulos]] | |[[File:BTD6 BlastapopoulosEventIcon.png|50x50px|Blastapopoulos]] [[Blastapopoulos (BTD6)|Blastapopoulos]] | ||
| | |17,000 | ||
| | |68,000 | ||
| | |153,000 | ||
| | |255,000 | ||
|<math> | |<math>102,000 \times \text {Stage} - 153,000</math> | ||
|} | |} | ||
Unlike in Bloon Encounters, the player will be awarded a Boost only when they reach a skull on the boss's health bar; no Boosts are earned by clearing rounds. When the Boss is defeated, the game will end immediately even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact unique to the Boss (replaced by another random Legendary Artifact if the player already has it) or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage. | Unlike in Bloon Encounters, the player will be awarded a Boost only when they reach a skull on the boss's health bar; no Boosts are earned by clearing rounds. When the Boss is defeated, the game will end immediately even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact unique to the Boss (replaced by another random Legendary Artifact if the player already has it) or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage. | ||