Bionic Boomerang (BCS): Difference between revisions

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*Bionic Boomerang's bonus ammo on play allows it to have very strong burst damage.
*Bionic Boomerang's bonus ammo on play allows it to have very strong burst damage.
**Bionic Boomerang has good synergy with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements for shutting down opponent's rushes during early-to-midgame.
**Bionic Boomerang has good synergy with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements for shutting down opponent's rushes during early-to-midgame.
*Bionic Boomerang has the highest burst damage from the 1–6 cost range, making it solid at countering Aggro or early Tempo strategies.
*Bionic Boomerang has the second highest burst damage from the 1–6 cost range, making it solid at countering Aggro or early Tempo strategies. The only card with more damage is [[Robo Monkey (BCS)|Robo Monkey]] with its [[Defender]] bonus.
*Bionic Boomerang’s high ammo allows it flexible targeting, allowing it to do things like pop two [[Sentinel Bloon|Sentinel Bloons]] and a [[Blooming Bloon (BCS)|Blooming Bloon]] by itself, even on [[Map (BCS)|Dark Castle]].
*Its moderate DPT after its initial burst of damage is good enough to where it’s not completely dead weight to keep on the field.
*Its moderate DPT after its initial burst of damage is good enough to where it’s not completely dead weight to keep on the field.
*A reloading Bionic Boomerang targeted by Expert Negotiator will not start with 4 Ammo, but instead effectively reload, as its On Play effect gives 2 Ammo, albeit temporarily. Thus, using Negotiator on a Bionic Boomerang should take this into account.
*A reloading Bionic Boomerang targeted by Expert Negotiator will not start with 4 Ammo, but instead effectively reload, as its On Play effect gives 2 Ammo, albeit temporarily. Thus, using Negotiator on a Bionic Boomerang should take this into account.