Accident at the Lab: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.0|section=y}} | ||
* | *Accident At The Lab is similar to [[Spike Storm!]] with a few key differences. The [[Acid Pool (BCS)|Acid Pools]] carry over between rounds and don’t naturally expire, making Accident useful if Bloons are popped by it, as the [[Acid Pool (BCS)|Acid Pools]] will stay on the track. Accident At The Lab as a tradeoff for the lingering effect has less damage in a single turn, as unlike [[Spike Storm (BCS)|Spike Storm’s]] potential 60 damage, the max amount Accident At The Lab can deal to one Bloon is 30 per turn, even if you have multiple copies. For 7 Bloontonium, the effect can be good but is often very pricey to afford, even for Bloontonium powers. | ||
*Decks that frequently send Bloons may find this card useful, | *Decks that frequently send Bloons may find this card useful, however do keep in mind that other Bloontonium costing cards have stronger effects. Using cards like [[Mass Detonation]], [[Overload (BCS)|Overload]], or [[Bloon Redirect]] will often be a better idea, due to their power generally better matching their Bloontonium cost. | ||
== Update history == | == Update history == | ||