Accident at the Lab: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|4.4|section=y}}
{{BCS last updated|6.0|section=y}}
*Sort of like [[Spike Storm!]] but 7 Bloontonium cost and only one charge, and can carry over damage on remaining spaces in the opponent's bloon queue. The key difference is that the damage carries over rounds, instead of instantly, and does 30 damage up to two times per space.
*Accident At The Lab is similar to [[Spike Storm!]] with a few key differences. The [[Acid Pool (BCS)|Acid Pools]] carry over between rounds and don’t naturally expire, making Accident useful if Bloons are popped by it, as the [[Acid Pool (BCS)|Acid Pools]] will stay on the track. Accident At The Lab as a tradeoff for the lingering effect has less damage in a single turn, as unlike [[Spike Storm (BCS)|Spike Storm’s]] potential 60 damage, the max amount Accident At The Lab can deal to one Bloon is 30 per turn, even if you have multiple copies. For 7 Bloontonium, the effect can be good but is often very pricey to afford, even for Bloontonium powers.
*Decks that frequently send Bloons may find this card useful, as they'd usually always have plentiful Bloontonium sources anyway.
*Decks that frequently send Bloons may find this card useful, however do keep in mind that other Bloontonium costing cards have stronger effects. Using cards like [[Mass Detonation]], [[Overload (BCS)|Overload]], or [[Bloon Redirect]] will often be a better idea, due to their power generally better matching their Bloontonium cost.


== Update history ==
== Update history ==