Alternate Bloons Rounds: Difference between revisions

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{{lede image|BTD6 AlternateBloonsBtn.png}}
{{lede image|BTD6 AlternateBloonsBtn.png}}
'''Alternate Bloons Rounds'''{{fn|Also parsed "Alternate Bloon Rounds".}} (often abbreviated as '''ABR''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. This mode redesigns the first 140 [[round]]s to be much more difficult, generally by introducing strong Bloon types earlier and having more rounds with [[Bloon Mod]]s such as [[Camo Bloon (BTD6)|Camo Bloon]]s. After round 140, the game changes to [[freeplay (BTD6)|freeplay]] round generation with no alterations. Since the mode is normally played on Hard difficulty, rounds 1 and 2 are skipped by default and the player wins after completing round 80; rounds 81-140 are optional and rounds 1 and 2 can only be seen in other modes such as the [[Challenge Editor]].
'''Alternate Bloons Rounds'''{{fn|Also parsed "Alternate Bloon Rounds".}} (often abbreviated as '''ABR''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. This helps redesigns the first 140 [[round]]s to be much difficult, generally by introducing strong Bloon types earlier and having rounds with [[Bloon Mod]]s such as [[Camo Bloon (BTD6)|Camo Bloon]]s. After round 140, the game changes to [[freeplay (BTD6)|freeplay]] round generation with no alterations. Since the mode is normally played on Hard difficulty, rounds 1 and 2 are skipped by default and the player wins after completing round 80; rounds 81-150 are optional and rounds 1 and 2 can only be seen in other modes such as the [[Challenge Editor]].


Rounds 101-140 do not exist in the {{console version|Bloons TD 6}} due to it being based on an older version.
Rounds 101-140 do not exist in the {{console version|Bloons TD 6}} due to it being based on an older version.

Revision as of 04:09, 22 October 2025

Alternate Bloons Rounds[fn 1] (often abbreviated as ABR) is a game mode in Bloons TD 6. In standard play, it is played on Hard difficulty. This helps redesigns the first 140 rounds to be much difficult, generally by introducing strong Bloon types earlier and having rounds with Bloon Mods such as Camo Bloons. After round 140, the game changes to freeplay round generation with no alterations. Since the mode is normally played on Hard difficulty, rounds 1 and 2 are skipped by default and the player wins after completing round 80; rounds 81-150 are optional and rounds 1 and 2 can only be seen in other modes such as the Challenge Editor.

Rounds 101-140 do not exist in the console version due to it being based on an older version.

List of rounds

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Game hints

End of round Hint
3 Alternate Bloon rounds...
4 You know 'alternate' just means harder right?
5 Did you panic when you saw the Camo?
7 Still on max lives?
8 Hmm, wonder when the first Lead will appear?
21 That's what we call a 'cash starve' round...
39 Next round, MOAB as usual. Or is it?
59 BFB next round. Or should that be FBFB?
77 Next round is a real stinker...
79 ZOMG that was tough...
99 It wasn't that BAD was it?
100 Congratulations on beating round 100! Enjoy your reward!

Strategy

For more in-depth strategies, see Strategy:Alternate Bloons Rounds.

Alternate Bloons Rounds has greatly increased difficulty compared to Hard Standard. More challenging Bloon types with extra immunities, such as Camos, Leads, Purples, all appear earlier. In addition, many rounds are greatly increased in difficulty, such as Round 40 having a Fortified MOAB. Therefore, defenses should be well-equipped for all Bloon types and be able to defend more than in Hard Standard. Some progression in obtaining Monkey Knowledge is recommended before attempting Alternate Bloons Rounds.

Update history

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  • Now has pre-defined rounds for rounds 101-140, like the normal round set

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Footnotes

  1. Also parsed "Alternate Bloon Rounds".