Alternate Bloons Rounds: Difference between revisions

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{{lede image|BTD6 AlternateBloonsBtn.png}}
{{lede image|BTD6 AlternateBloonsBtn.png}}
'''Alternate Bloons Rounds'''{{fn|Also parsed "Alternate Bloon Rounds".}} (often abbreviated as '''ABR''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. This helps redesigns the first 140 [[round]]s to be much difficult, generally by introducing strong Bloon types earlier and having rounds with [[Bloon Mod]]s such as [[Camo Bloon (BTD6)|Camo Bloon]]s. After round 140, the game changes to [[freeplay (BTD6)|freeplay]] round generation with no alterations. Since the mode is normally played on Hard difficulty, rounds 1 and 2 are skipped by default and the player wins after completing round 80; rounds 81-150 are optional and rounds 1 and 2 can only be seen in other modes such as the [[Challenge Editor]].
'''Alternate Bloons Rounds'''{{fn|Also parsed "Alternate Bloon Rounds".}} (often abbreviated as '''ABR''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. This mode redesigns the first 140 [[round]]s to be much more difficult, generally by introducing strong Bloon types earlier and having more rounds with [[Bloon Mod]]s such as [[Camo Bloon (BTD6)|Camo Bloon]]s. After round 140, the game changes to [[freeplay (BTD6)|freeplay]] round generation with no alterations. Since the mode is normally played on Hard difficulty, rounds 1 and 2 are skipped by default and the player wins after completing round 80; rounds 81-140 are optional and rounds 1 and 2 can only be seen in other modes such as the [[Challenge Editor]].


Rounds 101-140 do not exist in the {{console version|Bloons TD 6}} due to it being based on an older version.
Rounds 101-140 do not exist in the {{console version|Bloons TD 6}} due to it being based on an older version.