Alternate Bloons Rounds: Difference between revisions
No edit summary Tags: Reverted Visual edit Mobile edit Mobile web edit |
Overclockbtd (talk | contribs) Undo revision 100852 by 172.70.114.9 (talk) Tag: Undo |
||
| Line 1: | Line 1: | ||
{{lede image|BTD6 AlternateBloonsBtn.png}} | {{lede image|BTD6 AlternateBloonsBtn.png}} | ||
'''Alternate Bloons Rounds'''{{fn|Also parsed "Alternate Bloon Rounds".}} (often abbreviated as '''ABR''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. This | '''Alternate Bloons Rounds'''{{fn|Also parsed "Alternate Bloon Rounds".}} (often abbreviated as '''ABR''') is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Hard]] difficulty. This mode redesigns the first 140 [[round]]s to be much more difficult, generally by introducing strong Bloon types earlier and having more rounds with [[Bloon Mod]]s such as [[Camo Bloon (BTD6)|Camo Bloon]]s. After round 140, the game changes to [[freeplay (BTD6)|freeplay]] round generation with no alterations. Since the mode is normally played on Hard difficulty, rounds 1 and 2 are skipped by default and the player wins after completing round 80; rounds 81-140 are optional and rounds 1 and 2 can only be seen in other modes such as the [[Challenge Editor]]. | ||
Rounds 101-140 do not exist in the {{console version|Bloons TD 6}} due to it being based on an older version. | Rounds 101-140 do not exist in the {{console version|Bloons TD 6}} due to it being based on an older version. | ||