Bloons Card Storm glossary: Difference between revisions
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These terms are commonly used by players and occasionally in patch notes or official decks. However, they are not used within gameplay-related text, such as card descriptions or Hero Ability descriptions. | These terms are commonly used by players and occasionally in patch notes or official decks. However, they are not used within gameplay-related text, such as card descriptions or Hero Ability descriptions. | ||
;{{anchor|Aggro|Aggro}} | ;{{anchor|Aggro|Aggro}} | ||
:The process of immediately and constantly applying pressure to an opponent with | :The process of immediately and constantly applying pressure to an opponent with Bloons before their defense is established. Aggro usually sets out to kill the opponent before they can establish control of the board, and tends to use low-delay Bloons like [[Yellow Bloon (BCS)|Yellow Bloon]] to put on immediate pressure. | ||
;{{anchor|Bait|Bait}} | ;{{anchor|Bait|Bait}} | ||
:A play that forces or goads the opponent to respond in a specific way, such as playing a weaker Bloon to get the opponent to use all their ammo on it, then playing stronger Bloons on the next turn to make it harder for the opponent to defend. | :A play that forces or goads the opponent to respond in a specific way, such as playing a weaker Bloon to get the opponent to use all their ammo on it, then playing stronger Bloons on the next turn to make it harder for the opponent to defend. This term does not describe an archetype, but can describe the purpose of specific Bloons in decks (Such as a tempo deck running [[Swarm Yellow Bloon]] to bait [[Super Monkey Storm (BCS)|Super Monkey Storm]].) | ||
;{{anchor|Bounce|Bounce}} | ;{{anchor|Bounce|Bounce}} | ||
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;{{anchor|Brick|Brick}} | ;{{anchor|Brick|Brick}} | ||
:Cards which are held in hand for an extended period of time without a way or reason to use them, thus taking up space in a player's hand. | :Cards which are held in hand for an extended period of time without a way or reason to use them, thus taking up space in a player's hand. Bricks are often categorized for having either very conditional ways to play them that are infrequent, costing loads of money, or having high charges combined with high prices. | ||
;{{anchor|Burn|Burn}} | ;{{anchor|Burn|Burn}} | ||
:A playstyle that focuses on chipping the opponent's health with cards that are difficult to prevent damage from, like [[Bloon Strike]] and [[Pink Bloon (BCS)|Pink Bloon]]. | :A playstyle that focuses on chipping the opponent's health with cards that are difficult to prevent damage from, like [[Bloon Strike]] and [[Pink Bloon (BCS)|Pink Bloon]]. Burn decks often can be similar to Aggro decks, but are differentiated due to their higher focus on cards with instant damage. | ||
;{{anchor|Control|Control}} | ;{{anchor|Control|Control}} | ||
:The process of eliminating as many opposing threats as efficiently as possible to ensure they are unable to react to threats in later rounds, or run out of cards in their deck. | :The process of eliminating as many opposing threats as efficiently as possible to ensure they are unable to react to threats in later rounds, or run out of cards in their deck. Control decks often have many Monkeys and Powers to ensure their opponents cannot kill them before or while in the lategame. | ||
;{{anchor|Deck out|Deck out}} | ;{{anchor|Deck out|Deck out}} | ||
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;{{anchor|OtK|OtK}} | ;{{anchor|OtK|OtK}} | ||
:Short for "one-turn kill", meaning reducing the opponent's health from full to 0 in one turn. | :Short for "one-turn kill", meaning reducing the opponent's health from full to 0 in one turn. OTK decks commonly run Bloons such as [[Double Yellow Bloon]] with cards like [[Quincy Action Figure]] to set up OTKs. OTK decks also are not necessarily slow; as some OTK decks will go faster than others. | ||
;{{anchor|Power creep|Power creep}} | ;{{anchor|Power creep|Power creep}} | ||
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;{{anchor|Tempo|Tempo}} | ;{{anchor|Tempo|Tempo}} | ||
:The process of getting high value out of offensive and defensive cards to create a snowballing effect and win the game by having higher stats than the opponent. | :The process of getting high value out of offensive and defensive cards to create a snowballing effect and win the game by having higher stats than the opponent. Cards like [[Banana Farm (BCS)|Banana Farm]] are often used to gain gold and stat leads on the opponent. | ||
;{{anchor|Tutor|Tutor}} | ;{{anchor|Tutor|Tutor}} | ||
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<div style="column-width:300px"> | <div style="column-width:300px"> | ||
*Bio Boomer: [[Bionic Boomerang (BCS)|Bionic Boomerang]] | *Bio Boomer: [[Bionic Boomerang (BCS)|Bionic Boomerang]] | ||
*Barrel: [[Barrel of Monkeys]] | |||
*BMA: [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] | *BMA: [[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] | ||
*Bomb: [[Bomb Shooter (BCS)|Bomb Shooter]] | *Bomb: [[Bomb Shooter (BCS)|Bomb Shooter]] | ||
*Boomer: [[Boomerang Monkey (BCS)|Boomerang Monkey]] | *Boomer: [[Boomerang Monkey (BCS)|Boomerang Monkey]] | ||
*BRB: [[Bloon Repair Bot]] | *BRB: [[Bloon Repair Bot]] | ||
*CGK: [[Ceramic Glazing Kiln]] | *CGK/Kiln: [[Ceramic Glazing Kiln]] | ||
*DMT: [[Dart Monkey Twins]] | *DMT: [[Dart Monkey Twins]] | ||
*FMNT: [[For My Next Trick]] | *FMNT: [[For My Next Trick]] | ||