Desperado (BTD6): Difference between revisions

Mechanics: rewrote a bit to be more about the burst mechanics in general and not specifically the 000 desperado
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
The Desperado is useful for early game, even on many hard maps. Two Desperados or a Dart Monkey and a Desperado are viable starting choices for CHIMPS runs. Base Desperados can be used to chip strong bloons and snipe strays, using mostly Strong and First targeting. They also work as "spotters" for [[Advanced Intel (BTD6)|Advanced Intel]] Monkey Subs due to their large range and cheap Camo detection upgrade.
The Desperado is useful for early game, even on many hard maps. Two Desperados or a Dart Monkey and a Desperado are viable starting choices for CHIMPS runs, and the Desperado's high range and perfect targeting can make these starts very consistent and easy to pull off compared to other options. Base Desperados can be used to chip strong bloons and snipe strays, using mostly Strong and First targeting. They also work as "spotters" for [[Advanced Intel (BTD6)|Advanced Intel]] Monkey Subs due to their large range and cheap Camo detection upgrade.


The top path focuses on single-target damage, with the Blazing Sun being able to serve as a mid-game carry or a T1 boss solution. After round 80, however, it struggles against Super Ceramics and requires cleanup support.
The top path focuses on single-target damage, with the Blazing Sun being able to serve as a mid-game carry or a T1 boss solution. After round 80, it struggles against Super Ceramics and requires cleanup support, but can still crack open ZOMG, DDT, and BAD layers. Bounty Hunter helps its single target damage, especially against the BAD.


The middle path has plenty of utility for farming and Desperado support. Deadeye's Take Aim ability is widely useful, allowing a range and [[Camo detection]] buff. Bounty Hunter can mark bloons for extra cash per pop, as well as upgrading Take Aim into an MIB skip. Lastly, Golden Justice has excellent crowd control while not lacking in single-target damage, but is rather expensive.
The middle path focuses more on long range group damage with a rifle. Deadeye can pop Ceramics during mid-game and its Take Aim ability is a flexible boost to range, spread reduction, and [[camo detection]] bonus for other towers at the cost of low uptime. Bounty Hunter strengthens these elements and marks bloons for extra cash and to support all Desperado damage. Golden Justice deals incredible damage with infinite pierce, but its slow attack speed requires cleanup support.


The bottom path excels at crowd control. The knockback on weaker MOAB-Class Bloons and shrapnel damage on Avenger makes it a solid pick for assisting defenses, and is a clean stepping stone to The Desert Phantom, which is an effective blimp staller that is very receptive to buffs.
The bottom path is a short range crowd control option. Its short range, long attack downtime, and poor single target damage mean that it needs both single target support and cleanup support to function well, and it cannot hit DDTs without buffs. However, the shrapnel attacks are very receptive to buffs, and its knockback can make it function well against dense rounds.


==Pre-release==
==Pre-release==