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| ==Gameplay== | | ==Gameplay== |
| | {{research|Determine how Hero starting XP is calculated}} |
| The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s which are objects that provide a passive buff to certain towers. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. | | The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s which are objects that provide a passive buff to certain towers. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. |
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| Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores in modes like Races or Boss Rush, Merchants that can exchange their Artifacts for Tokens or other Artifacts, Loot Chests with additional Artifacts or Insta Monkeys, or Camp Fires{{sic}} that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a [[Boss Bloon]]. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player will complete the campaign and earn the obtained Rogue XP (they are also awarded if the player loses all their hearts). | | Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores in modes like Races or Boss Rush, Merchants that can exchange their Artifacts for Tokens or other Artifacts, Loot Chests with additional Artifacts or Insta Monkeys, or Camp Fires{{sic}} that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a [[Boss Bloon]]. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player will complete the campaign and earn the obtained Rogue XP (they are also awarded if the player loses all their hearts). |
| | |
| | Players earn [[experience]] using the same system as in the main game, except multiplied by <math>3+(0.3\times\text{Stage number})</math>, capped at 4.5× XP starting on stage 5. [[Hero]]es earn 3 times that amount and start with a large amount of XP depending on the starting round number. |
|
| |
|
| ===Parties=== | | ===Parties=== |
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| ===Rounds=== | | ===Rounds=== |
| {{main|List of rounds in Rogue Legends}} | | {{main|List of rounds in Rogue Legends}} |
| Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash and Heroes gain 3.0× more XP per round in addition to their party Insta Monkeys and active Artifacts. Some Bloon Encounter tiles will use a modified round set, depending on the type of encounter. Mini Boss tiles will use the [[Phayze One]] set.{{Clear}} | | Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash and Heroes gain 3.0× more XP per round in addition to their party Insta Monkeys and active Artifacts. Some Bloon Encounter tiles will use a modified round set, depending on the type of encounter. Mini Boss tiles will use the [[Phayze One]] set. |
|
| |
|
| ===Costs=== | | ===Costs=== |
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| |} | | |} |
|
| |
|
| | ===Rogue XP=== |
| | {{main|Rogue XP}} |
| | [[File:BTD6 RogueXpShopIconLarge.png|thumb|100px|Icon of the Rogue XP Shop]] |
| | Rogue XP is a currency introduced in {{BTD6 version|48.0}} that the player earns from playing through campaigns and can spend in the Rogue XP Shop on permanent buffs in future campaigns. |
| | |
| | ===Rogue Feats=== |
| | {{main|Rogue Feat}} |
| | Rogue Feats are tasks similar to [[achievement]]s. Completing each of them unlocks a decorative [[medal]] displayed on the player's [[profile]]. |
| | {|class="wikitable center-col-1" |
| | !Icon |
| | !Name |
| | !Description |
| | |- |
| | |[[File:BTD6 JourneyAwaits.png|x20px]] |
| | |Journey Awaits |
| | |Begin a Campaign and defeat your first tile |
| | |- |
| | |[[File:BTD6 ViciXX.png|x20px]] |
| | |Vici XX |
| | |Defeat a total of 20 tiles within the Campaign |
| | |- |
| | |[[File:BTD6 JustGettingStarted.png|x20px]] |
| | |Just Getting Started |
| | |Defeat the Boss at the end of the Campaign |
| | |- |
| | |[[File:BTD6 PerfectAdventure.png|x20px]] |
| | |Perfect Adventure |
| | |Defeat the 5th act of the 'CHIMPS' campaign |
| | |- |
| | |[[File:BTD6 HereWeGoAgain.png|x20px]] |
| | |Here We Go Again |
| | |Complete a total of 100 stages of the campaign throughout all adventures |
| | |- |
| | |[[File:BTD6 FullParty.png|x20px]] |
| | |Full Party |
| | |Have 10 total permanent Starter Monkeys in your team |
| | |- |
| | |[[File:BTD6 OneForAll.png|x20px]] |
| | |One For All |
| | |Place every unique type of tower in one Campaign adventure |
| | |- |
| | |[[File:BTD6 MonkeyManager.png|x20px]] |
| | |Monkey Manager |
| | |Obtain a Tier 5 of each Tower throughout all adventures |
| | |- |
| | |[[File:BTD6 TrainingWeights.png|x20px]] |
| | |Training Weights |
| | |Beat a Campaign boss without bringing in any extra starter Artifacts |
| | |- |
| | |[[File:BTD6 Centurion.png|x20px]] |
| | |Centurion |
| | |Place 100 Boost Monkeys in one Campaign adventure |
| | |- |
| | |[[File:BTD6 WhatTomfoolery.png|x20px]] |
| | |What Tomfoolery |
| | |Obtain a Legendary item as a reward from a non-Legendary tile |
| | |- |
| | |[[File:BTD6 PerfectTrade.png|x20px]] |
| | |Perfect Trade |
| | |Purchase a Legendary item from the Merchant |
| | |- |
| | |[[File:BTD6 MasterBlacksmith.png|x20px]] |
| | |Master Blacksmith |
| | |At a Rest tile enhance an item, upgrading it to Legendary Rarity |
| | |- |
| | |[[File:BTD6 DiverseSkillset.png|x20px]] |
| | |Diverse Skillset |
| | |Complete 15 of each Tile Type in the Campaign |
| | |- |
| | |[[File:BTD6 GameMaster.png|x20px]] |
| | |Game Master |
| | |Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss |
| | |- |
| | |[[File:BTD6 Overgeared.png|x20px]] |
| | |Overgeared |
| | |Collect a total of 25 Artifacts in a single Campaign |
| | |- |
| | |[[File:BTD6 ArtifactGourmand.png|x20px]] |
| | |Artifact Gourmand |
| | |Collect a total of 1000 Artifacts throughout all adventures |
| | |- |
| | |[[File:BTD6 ArtifactCollector.png|x20px]] |
| | |Artifact Collector |
| | |Collect a permanent copy of 60 Artifacts |
| | |- |
| | |[[File:BTD6 FullyBoosted.png|x20px]] |
| | |Fully Boosted |
| | |Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening) |
| | |} |
| | {{Clear}} |
| ==Tiles== | | ==Tiles== |
| ===Spawn Points=== | | ===Spawn Points=== |
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| |35 | | |35 |
| |Disables the effects of the XP Shop, including certain Monkey Knowledge points. | | |Disables the effects of the XP Shop, including certain Monkey Knowledge points. |
| |}
| |
|
| |
| == Rogue XP Shop ==
| |
| {{Lede image|BTD6 RogueXpShopBtn.png|Rogue XP appears as marshmallows}}
| |
| {{Research|This is the list of unknown interactions of the Rogue XP buffs:
| |
| *Determine how Mini Game Goals work with Races and Least Cash Mini Games.}}
| |
| After playing a campaign, the player will be rewarded with Rogue XP which can be used in this shop to obtain permanent upgrades for all future campaigns. These upgrades can be leveled up to increase their benefits but the XP cost is increased by 25% after each purchase, stacking additively and rounded down.
| |
|
| |
| It costs a total of 170,105 XP to buy all upgrades in the shop, and players can respec all purchases at no cost, refunding all previously spent XP.
| |
| {| class="wikitable"
| |
| |+
| |
| !Icon
| |
| !Name
| |
| !Base XP Cost
| |
| !Maximum Level
| |
| !XP needed for max level
| |
| !Effect
| |
| |-
| |
| |[[File:BTD6 XpStartingLives.png|frameless|25x25px]]
| |
| |Starting Lives
| |
| |50
| |
| |20
| |
| |3,370
| |
| |Increases the amount of starting lives by +10% (+200% max).
| |
| |-
| |
| |[[File:BTD6 XpBoostReroll.png|frameless|25x25px]]
| |
| |Boost Reroll Discount
| |
| |50
| |
| |20
| |
| |3,370
| |
| |Reduces the cost of boost rerolls by −1% (−20% max).
| |
| |-
| |
| |[[File:BTD6 XpBoostMonkeyDiscount.png|frameless|25x25px]]
| |
| |Boost Monkey Discount
| |
| |50
| |
| |20
| |
| |3,370
| |
| |Reduces the cost of monkeys obtained by boost by −0.5% (−10% max).
| |
| |-
| |
| |[[File:BTD6 XpTier3BelowDiscount.png|frameless|25x25px]]
| |
| |Up to Tier 3 Discount
| |
| |50
| |
| |20
| |
| |3,370
| |
| |Reduces the cost of Tier 3 and lower upgrades by −0.5% (−10% max).
| |
| |-
| |
| |[[File:BTD6 XpTier4AboveDiscount.png|frameless|25x25px]]
| |
| |Tier 4 and 5 Discount
| |
| |100
| |
| |20
| |
| |6,750
| |
| |Reduces the cost of Tier 4 and 5 upgrades by −0.5% (−10% max).
| |
| |-
| |
| |[[File:BTD6 XpHeroXp.png|frameless|25x25px]]
| |
| |Hero XP
| |
| |100
| |
| |20
| |
| |6,750
| |
| |Increases the amount of XP that the [[Hero]] gains by +1% (+20% max).
| |
| |-
| |
| |[[File:BTD6 XpStartingCash.png|frameless|25x25px]]
| |
| |Starting Cash
| |
| |200
| |
| |10
| |
| |4,250
| |
| |Increases the amount of starting cash by +2.5% (+25% max).
| |
| |-
| |
| |[[File:BTD6 XpMerchantRareChance.png|frameless|25x25px]]
| |
| |Rare Merchant
| |
| |200
| |
| |10
| |
| |4,250
| |
| |Increases the chances of Rare Artifacts at the Merchant by +10% (+100% max, meaning Rare Artifacts will show twice as often).
| |
| |-
| |
| |[[File:BTD6 XpMerchantLegendaryChance.png|frameless|25x25px]]
| |
| |Legendary Merchant
| |
| |500
| |
| |10
| |
| |10,625
| |
| |Increases the base chance of Legendary Artifacts at the Merchant by +10% (+100% max).
| |
| |-
| |
| |[[File:BTD6 XpExtraStartingTokens.png|frameless|25x25px]]
| |
| |Extra Starting Tokens
| |
| |500
| |
| |10
| |
| |10,625
| |
| |Starts the campaign with 1 additional [[Token (BTD6)|Token]] (10 Tokens max).
| |
| |-
| |
| |[[File:BTD6 XpMiniGameGoals.png|frameless|25x25px]]
| |
| |Mini Game Goals
| |
| |500
| |
| |10
| |
| |10,625
| |
| |Mini Game goals are reduced by −1% (−10% max).
| |
| |-
| |
| |[[File:BTD6 XpMiniBossGoals.png|frameless|25x25px]]
| |
| |Mini Boss Goals
| |
| |500
| |
| |10
| |
| |10,625
| |
| |Mini Boss goals are reduced by −1% (−10% max).
| |
| |-
| |
| |[[File:BTD6 XpFinalBossHealth.png|frameless|25x25px]]
| |
| |Final Boss Health
| |
| |1,000
| |
| |10
| |
| |21,250
| |
| |Health of the Final Boss is reduced by −1% (−10% max).
| |
| |-
| |
| |[[File:BTD6 XpIncreasePartySize.png|frameless|25x25px]]
| |
| |Max Party Size
| |
| |2,000
| |
| |5
| |
| |15,000
| |
| |Increases the maximum party size by +1 (+5 max).
| |
| |-
| |
| |[[File:BTD6 XpMoreRecruitRerolls.png|frameless|25x25px]]
| |
| |More Recruit Rerolls
| |
| |2,500
| |
| |2
| |
| |5,625
| |
| |Increases the number of free Recruit rerolls in Camp Fires by +1 (+2 max).
| |
| |-
| |
| |[[File:BTD6 XpStartingArtifactPower.png|frameless|25x25px]]
| |
| |Starting Artifact Power
| |
| |5,000
| |
| |3
| |
| |18,750
| |
| |Increases the amount of Artifact Power available for starting Artfacts by +3 (+9 max).
| |
| |-
| |
| |[[File:BTD6 XpLegendaryTiles.png|frameless|25x25px]]
| |
| |Legendary Tiles
| |
| |10,000
| |
| |2
| |
| |22,500
| |
| |Increases the number of Legendary Augment tiles on each stage by 1 (+2 max).
| |
| |-
| |
| |[[File:BTD6 XpWingMonkey.png|frameless|25x25px]]
| |
| |Wingmonkey
| |
| |1,500
| |
| |1
| |
| |1,500
| |
| |Enables the {{BTD6 mk|Wingmonkey}} Monkey Knowledge (Adds a new flying pattern for [[Monkey Ace (BTD6)|Monkey Aces]]).
| |
| |-
| |
| |[[File:BTD6 XpMasterDoubleCross.png|frameless|25x25px]]
| |
| |Master Double Cross
| |
| |1,500
| |
| |1
| |
| |1,500
| |
| |Enables the {{BTD6 mk|Master Double Cross}} Monkey Knowledge (Allows having two [[Crossbow Master (BTD6)|Crossbow Masters]]).
| |
| |-
| |
| |[[File:BTD6 XpRecurringRangs.png|frameless|25x25px]]
| |
| |Recurring 'Rangs
| |
| |1,500
| |
| |1
| |
| |1,500
| |
| |Enables the {{BTD6 mk|Recurring 'Rangs}} Monkey Knowledge ([[Boomerang Monkey (BTD6)|Boomerang Monkey's]] projectiles do a second loop if they haven't reached their pierce cap).
| |
| |-
| |
| |[[File:BTD6 XpEmergencyUnlock.png|frameless|25x25px]]
| |
| |Emergency Unlock
| |
| |1,500
| |
| |1
| |
| |1,500
| |
| |Enables the {{BTD6 mk|Emergency Unlock}} Monkey Knowledge (All [[Dartling Gunner (BTD6)|Dartling Gunners]] on the map in Locked targeting gain an ability to return to manual mode while briefing increasing their turning speed).
| |
| |-
| |
| |[[File:BTD6 XpCrossStreams.png|frameless|25x25px]]
| |
| |Cross the Streams
| |
| |1,500
| |
| |1
| |
| |1,500
| |
| |Enables the {{BTD6 mk|Cross the Streams}} Monkey Knowledge (Creates plasma pools which damage Bloons in spots where [[Plasma Accelerator (BTD6)|Plasma Accelerators]] and/or [[Ray of Doom (BTD6)|Ray of Doom]] cross each other).
| |
| |-
| |
| |[[File:BTD6 XpDoorGunner.png|frameless|25x25px]]
| |
| |Door Gunner
| |
| |1,500
| |
| |1
| |
| |1,500
| |
| |Enables the {{BTD6 mk|Door Gunner}} Monkey Knowledge ([[Special Poperations (BTD6)|Special Poperations]] can carry a Tier 4 or lower tower to attack while in the air).
| |
| |}
| |
| In particular the cost of an specific upgrade level is the following:
| |
|
| |
| <math display="block">\text {Upgrade cost} =\text {Base cost} + \frac {\text {Base cost} \times \left ( \text {Level} - 1 \right )} {4}</math>
| |
|
| |
| And the total XP needed up to a particular level, starting at zero upgrades is approximately (due rounding down):
| |
|
| |
| <math display="block">\text {Total upgrade cost} =\text {Base cost} \times \text {Level} \times \left ( 1 + \frac {\text {Level} - 1} {8} \right )</math>
| |
|
| |
| The player can obtain Rogue XP for clearing the following tiles:
| |
| {{Research|Determine the value for exact value for Fire Camps and Loot Chests, this requires playing in CHIMPS with a high number of curses}}
| |
| {| class="wikitable"
| |
| |+Rogue XP
| |
| !Tile
| |
| !Stage 1
| |
| !Stage 2
| |
| !Stage 3
| |
| !Stage 4
| |
| !Stage 5
| |
| !Stage 6+
| |
| |-
| |
| |Bloon Encounter
| |
| |5
| |
| |5.5
| |
| |6
| |
| |6.5
| |
| |7
| |
| |7.5
| |
| |-
| |
| |Purchase 4 Artifacts from Merchants
| |
| |5
| |
| |5.5
| |
| |6
| |
| |6.5
| |
| |7
| |
| |7.5
| |
| |-
| |
| |Fire Camp and Loot Chest
| |
| |1
| |
| |1
| |
| |1
| |
| |1
| |
| |1.5
| |
| |1.5
| |
| |-
| |
| |Mini Game and Mini Boss
| |
| |
| |
| * Common: 10
| |
| * Rare: 20
| |
| * Legendary: 25
| |
| |
| |
| * Common: 11
| |
| * Rare: 22
| |
| * Legendary: 27.5
| |
| |
| |
| * Common: 12
| |
| * Rare: 24
| |
| * Legendary: 30
| |
| |
| |
| * Common: 13
| |
| * Rare: 26
| |
| * Legendary: 32.5
| |
| |
| |
| * Common: 14
| |
| * Rare: 28
| |
| * Legendary: 35
| |
| |
| |
| * Common: 15
| |
| * Rare: 30
| |
| * Legendary: 37.5
| |
| |-
| |
| |Final Boss
| |
| |100
| |
| |220
| |
| |360
| |
| |520
| |
| |700
| |
| |<math>150 \times \text {Stage}</math>
| |
| |}
| |
| Note: If the resulting value is not an integer (including Curses), it will be rounded down.
| |
|
| |
| ==Rogue Feats==
| |
| {{main|Rogue Feat}}
| |
| Rogue Feats are tasks similar to [[achievement]]s. Completing each of them unlocks a decorative medal displayed on the player's [[profile]].
| |
| {|class="wikitable center-col-1"
| |
| !Icon
| |
| !Name
| |
| !Description
| |
| |-
| |
| |[[File:BTD6 JourneyAwaits.png|x20px]]
| |
| |Journey Awaits
| |
| |Begin a Campaign and defeat your first tile
| |
| |-
| |
| |[[File:BTD6 ViciXX.png|x20px]]
| |
| |Vici XX
| |
| |Defeat a total of 20 tiles within the Campaign
| |
| |-
| |
| |[[File:BTD6 JustGettingStarted.png|x20px]]
| |
| |Just Getting Started
| |
| |Defeat the Boss at the end of the Campaign
| |
| |-
| |
| |[[File:BTD6 PerfectAdventure.png|x20px]]
| |
| |Perfect Adventure
| |
| |Defeat the 5th act of the 'CHIMPS' campaign
| |
| |-
| |
| |[[File:BTD6 HereWeGoAgain.png|x20px]]
| |
| |Here We Go Again
| |
| |Complete a total of 100 stages of the campaign throughout all adventures
| |
| |-
| |
| |[[File:BTD6 FullParty.png|x20px]]
| |
| |Full Party
| |
| |Have 10 total permanent Starter Monkeys in your team
| |
| |-
| |
| |[[File:BTD6 OneForAll.png|x20px]]
| |
| |One For All
| |
| |Place every unique type of tower in one Campaign adventure
| |
| |-
| |
| |[[File:BTD6 MonkeyManager.png|x20px]]
| |
| |Monkey Manager
| |
| |Obtain a Tier 5 of each Tower throughout all adventures
| |
| |-
| |
| |[[File:BTD6 TrainingWeights.png|x20px]]
| |
| |Training Weights
| |
| |Beat a Campaign boss without bringing in any extra starter Artifacts
| |
| |-
| |
| |[[File:BTD6 Centurion.png|x20px]]
| |
| |Centurion
| |
| |Place 100 Boost Monkeys in one Campaign adventure
| |
| |-
| |
| |[[File:BTD6 WhatTomfoolery.png|x20px]]
| |
| |What Tomfoolery
| |
| |Obtain a Legendary item as a reward from a non-Legendary tile
| |
| |-
| |
| |[[File:BTD6 PerfectTrade.png|x20px]]
| |
| |Perfect Trade
| |
| |Purchase a Legendary item from the Merchant
| |
| |-
| |
| |[[File:BTD6 MasterBlacksmith.png|x20px]]
| |
| |Master Blacksmith
| |
| |At a Rest tile enhance an item, upgrading it to Legendary Rarity
| |
| |-
| |
| |[[File:BTD6 DiverseSkillset.png|x20px]]
| |
| |Diverse Skillset
| |
| |Complete 15 of each Tile Type in the Campaign
| |
| |-
| |
| |[[File:BTD6 GameMaster.png|x20px]]
| |
| |Game Master
| |
| |Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
| |
| |-
| |
| |[[File:BTD6 Overgeared.png|x20px]]
| |
| |Overgeared
| |
| |Collect a total of 25 Artifacts in a single Campaign
| |
| |-
| |
| |[[File:BTD6 ArtifactGourmand.png|x20px]]
| |
| |Artifact Gourmand
| |
| |Collect a total of 1000 Artifacts throughout all adventures
| |
| |-
| |
| |[[File:BTD6 ArtifactCollector.png|x20px]]
| |
| |Artifact Collector
| |
| |Collect a permanent copy of 60 Artifacts
| |
| |-
| |
| |[[File:BTD6 FullyBoosted.png|x20px]]
| |
| |Fully Boosted
| |
| |Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening)
| |
| |} | | |} |
|
| |
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| ==Gallery== | | ==Gallery== |
| ===Screenshots===
| | {{main gallery}} |
| <gallery>
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| BTD6 rogue legends vid portal.png|''Rogue Legends'' on the ''Legends'' menu
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| BTD6 rogue legends vid main menu.png|Main menu
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| BTD6 rogue legends vid churchill.png|Captain Churchill's starter party
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| BTD6 rogue legends vid starter artifacts.png|Choosing starter artifacts
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| BTD6 rogue legends vid camp fire.png|Camp Fire
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| BTD6 rogue legends vid round hint.png|Game hints in ''Rogue Legends''
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| BTD6 rogue legends vid tile gameplay.png|Tile gameplay
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| BTD6 rogue legends vid victory legendary.png|Victory on a legendary tile
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| BTD6 rogue legends vid boost selection.png|Selecting a boost
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| BTD6 rogue legends vid game over.png|Tile lost
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| </gallery>
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| | |
| ====Stages====
| |
| <gallery>
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| BTD6 rogue legends vid zoom out 1.png|Zoom out of a stage layout
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| BTD6 rogue legends vid zoom out 2.png|Zoom out of a stage layout
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| BTD6 rogue legends vid zoom out 3.png|Zoom out of a stage layout
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| BTD6 rogue legends vid zoom out 4.png|Zoom out of a stage layout
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| BTD6 rogue legends vid chest opening.png|Opening a chest
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| BTD6 rogue legends vid chest opening alt layout.png|The same location as before, but with different special tiles
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| BTD6 rogue legends vid encounter tile.png|
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| BTD6 rogue legends vid boss entrance.png|
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| BTD6 rogue legends vid final boss.png|
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| BTD6 rogue legends vid log bridge.png|
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| BTD6 rogue legends vid token earned.png|Earning a token
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| BTD6 rogue legends vid merchant tile.png|
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| BTD6 rogue legends vid merchant.png|
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| BTD6 rogue legends vid mini boss tile.png|
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| BTD6 rogue legends vid navigation.png|
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| BTD6 rogue legends vid near chest.png|
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| BTD6 rogue legends vid race tile.png|
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| BTD6 rogue legends vid spawn point.png|
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| BTD6 rogue legends vid stage failed.png|
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| </gallery>
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| | |
| ===Assets===
| |
| <gallery>
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| BTD6 CampfireMonkeyStillPortrait.png|Rogue Monkey portrait
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| BTD6 CampfireMonkeyPortrait.png|Rogue Monkey victory portrait
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| BTD6 CampfireMonkeyDefeatPortrait.png|Rogue Monkey game over portrait
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| BTD6 CampfireTowerIcon.png|Camp Fire recruit icon
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| BTD6 CampfireMentorIcon.png|Camp Fire mentor icon
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| BTD6 CampfireEnhanceIcon.png|Camp Fire enhance icon
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| BTD6 CampfireHealIcon.png|Camp Fire heal icon
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| BTD6 LegendIconInfo.png
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| BTD6 RogueLegendDLCpreview.png|Preview image in the Shop
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| BTD6 46.0 LegendRogueShop.png|Unused ''Rogue Legends'' shop icon in v46.0
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| </gallery>
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| | |
| ====Button icons====
| |
| <gallery>
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| File:BTD6 RoguePlayButton.png|Campaign button
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| File:BTD6 RogueMonkeyIcon.png|<!--Rogue Monkey button?-->
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| File:BTD6 MyPartyBtn.png|Party button
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| File:BTD6 RoguePracticeButton.png|Practice mode button
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| File:BTD6 RogueInventoryBtn.png|Inventory button
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| File:BTD6 RogueCompassIcon.png|Compass button
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| File:BTD6 RoguePlayTileBtn.png|Play tile button
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| File:BTD6 RogueReplayTileBtn.png|Skip Bloon Encounter button
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| File:BTD6 RogueRestartBtn.png|Retry Mini Game or Mini Boss button
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| File:BTD6 RogueResetBtn.png|Restart campaign button
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| </gallery>
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| | |
| ===Promotional images===
| |
| <gallery> | | <gallery> |
| BTD6 legends loading teaser.gif|"BTD6 ''Legends'' loading..." teaser animation<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i1j0vi/btd6_legends_loading/|title=BTD6 Legends loading...|publisher=Reddit|retrieved=14 jan 2025}}</ref> | | BTD6 47.0 coming soon.jpg|Promotional artwork |
| BTD6 rogue legends guide promo.jpg
| | BTD6 47.0 promo.jpg|Promotional artwork |
| </gallery> | | </gallery> |
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