Difficulty: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
===''[[Bloons Tower Defense 2]]''=== | ===''[[Bloons Tower Defense 2]]''=== | ||
In ''Bloons Tower Defense 2'', difficulty levels are specific to each [[map]] | In ''Bloons Tower Defense 2'', difficulty levels are specific to each [[map]]. Besides the map, difficulty only determines the cost of towers and upgrades (but not their [[sell]] value) and the player's starting [[life|lives]]. | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
!Map | !Map | ||
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===''[[Bloons TD 5]]''=== | ===''[[Bloons TD 5]]''=== | ||
In ''Bloons TD 5'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons (by a flat amount), and the number of rounds. [[Impoppable (BTD5)|Impoppable]] difficulty is exclusive to the {{mobile version|Bloons TD 5}} and {{console version|Bloons TD 5}}. | In ''Bloons TD 5'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons (by a flat amount), and the number of rounds. | ||
[[Impoppable (BTD5)|Impoppable]] difficulty is exclusive to the {{mobile version|Bloons TD 5}} and {{console version|Bloons TD 5}}. On Impoppable, the player cannot gain more lives by any means, round 85 has four more [[ZOMG (BTD5)|ZOMG]]s, [[Ceramic Bloon (BTD5)|Ceramic Bloon]]s have 50% more health, and [[MOAB-Class Bloon]]s have double health (unless Big Bloon Sabotage is enabled in the [[Monkey Lab]]). | |||
{|class="wikitable" | {|class="wikitable" | ||
!Mode | !Mode | ||
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!Bloon speed | !Bloon speed | ||
!Rounds | !Rounds | ||
!Medal | !Medal | ||
|- | |- | ||
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|±0 | |±0 | ||
|1–50 | |1–50 | ||
|[[File:BTD5 Medal Bronze.png|x20px|link=]] Bronze | |[[File:BTD5 Medal Bronze.png|x20px|link=]] Bronze | ||
|- | |- | ||
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| +3.5 | | +3.5 | ||
|1–65 | |1–65 | ||
|[[File:Btd5 Medal Silver.png|x20px|link=]] Silver | |[[File:Btd5 Medal Silver.png|x20px|link=]] Silver | ||
|- | |- | ||
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| +8.75 | | +8.75 | ||
|1–85 | |1–85 | ||
|[[File:BTD5 Medal Gold.png|x20px|link=]] Gold | |[[File:BTD5 Medal Gold.png|x20px|link=]] Gold | ||
|- | |- | ||
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| +17.5 | | +17.5 | ||
|1–85 | |1–85 | ||
|[[File:BTD5 Medal Impoppable.png|x20px|link=]] Impoppable | |[[File:BTD5 Medal Impoppable.png|x20px|link=]] Impoppable | ||
|} | |} | ||
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===''[[Bloons TD 6]]''=== | ===''[[Bloons TD 6]]''=== | ||
In ''Bloons TD 6'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons, and the number of rounds. It increases the speed of Bloons by a percentage, rather than a flat amount. In normal gameplay, each difficulty level has its own sub-modes that use the same difficulty level, but any difficulty level can be combined with any game mode in other ways to play, such as the [[Challenge Editor]]. Standard mode and [[Sandbox (BTD6)|Sandbox]] mode can be played on any difficulty. Unlike in ''Bloons TD 5'', [[Impoppable (BTD6)|Impoppable]] is treated as a separate mode that can combine with any difficulty level, though it overrides all properties of the difficulty except the speed of Bloons and the health of the round 40 [[MOAB (BTD6)|MOAB]]. | In ''Bloons TD 6'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons, and the number of rounds. It increases the speed of Bloons by a percentage, rather than a flat amount. In normal gameplay, each difficulty level has its own sub-modes that use the same difficulty level, but any difficulty level can be combined with any game mode in other ways to play, such as the [[Challenge Editor]]. Standard mode and [[Sandbox (BTD6)|Sandbox]] mode can be played on any difficulty. On [[Easy]] difficulty only, the MOAB on round 40 has 33% less health. | ||
Unlike in ''Bloons TD 5'', [[Impoppable (BTD6)|Impoppable]] is treated as a separate mode that can combine with any difficulty level, though it overrides all properties of the difficulty except the speed of Bloons and the health of the round 40 [[MOAB (BTD6)|MOAB]]. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Mode | !Mode | ||
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!Bloon speed | !Bloon speed | ||
!Rounds | !Rounds | ||
!Modes | !Modes | ||
!Medal | !Medal | ||
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|×1.0 | |×1.0 | ||
|1–40 | |1–40 | ||
|[[Primary Only]], [[Deflation (BTD6)|Deflation]] | |[[Primary Only]], [[Deflation (BTD6)|Deflation]] | ||
|[[File:BTD6 MedalBronze.png|x20px|link=]] Bronze | |[[File:BTD6 MedalBronze.png|x20px|link=]] Bronze | ||
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|×1.1 | |×1.1 | ||
|1–60 | |1–60 | ||
|[[Military Only]], [[Apopalypse (BTD6)|Apopalypse]], [[Reverse (BTD6)|Reverse]] | |[[Military Only]], [[Apopalypse (BTD6)|Apopalypse]], [[Reverse (BTD6)|Reverse]] | ||
|[[File:BTD6 MedalSilver.png|x20px|link=]] Silver | |[[File:BTD6 MedalSilver.png|x20px|link=]] Silver | ||
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|×1.25 | |×1.25 | ||
|3–80 | |3–80 | ||
|[[Magic Monkeys Only]], [[Double HP MOABs]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]], [[CHIMPS]] | |[[Magic Monkeys Only]], [[Double HP MOABs]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]], [[CHIMPS]] | ||
|[[File:BTD6 MedalGold.png|x20px|link=]] Gold | |[[File:BTD6 MedalGold.png|x20px|link=]] Gold | ||