Difficulty: Difference between revisions

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==Mechanics==
==Mechanics==
===''[[Bloons Tower Defense 2]]''===
===''[[Bloons Tower Defense 2]]''===
In ''Bloons Tower Defense 2'', difficulty levels are specific to each [[map]], unlike in later games, where [[map difficulty]] is a separate system. Besides the map, difficulty only determines the cost of towers and upgrades (but not their [[sell]] value) and the player's starting [[life|lives]].
In ''Bloons Tower Defense 2'', difficulty levels are specific to each [[map]]. Besides the map, difficulty only determines the cost of towers and upgrades (but not their [[sell]] value) and the player's starting [[life|lives]].
{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
!Map
!Map
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===''[[Bloons TD 5]]''===
===''[[Bloons TD 5]]''===
In ''Bloons TD 5'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons (by a flat amount), and the number of rounds. [[Impoppable (BTD5)|Impoppable]] difficulty is exclusive to the {{mobile version|Bloons TD 5}} and {{console version|Bloons TD 5}}.
In ''Bloons TD 5'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons (by a flat amount), and the number of rounds.
 
[[Impoppable (BTD5)|Impoppable]] difficulty is exclusive to the {{mobile version|Bloons TD 5}} and {{console version|Bloons TD 5}}. On Impoppable, the player cannot gain more lives by any means, round 85 has four more [[ZOMG (BTD5)|ZOMG]]s, [[Ceramic Bloon (BTD5)|Ceramic Bloon]]s have 50% more health, and [[MOAB-Class Bloon]]s have double health (unless Big Bloon Sabotage is enabled in the [[Monkey Lab]]).
{|class="wikitable"
{|class="wikitable"
!Mode
!Mode
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!Bloon speed
!Bloon speed
!Rounds
!Rounds
!Other modifiers
!Medal
!Medal
|-
|-
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|±0
|±0
|1–50
|1–50
|—
|[[File:BTD5 Medal Bronze.png|x20px|link=]] Bronze
|[[File:BTD5 Medal Bronze.png|x20px|link=]] Bronze
|-
|-
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| +3.5
| +3.5
|1–65
|1–65
|—
|[[File:Btd5 Medal Silver.png|x20px|link=]] Silver
|[[File:Btd5 Medal Silver.png|x20px|link=]] Silver
|-
|-
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| +8.75
| +8.75
|1–85
|1–85
|—
|[[File:BTD5 Medal Gold.png|x20px|link=]] Gold
|[[File:BTD5 Medal Gold.png|x20px|link=]] Gold
|-
|-
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| +17.5
| +17.5
|1–85
|1–85
|
*The player cannot gain more lives by any means
*Round 85 has four more [[ZOMG (BTD5)|ZOMG]]s
*[[Ceramic Bloon (BTD5)|Ceramic Bloon]]s have 50% more health
*[[MOAB-Class Bloon]]s have double health (unless Big Bloon Sabotage is enabled in the [[Monkey Lab]])
|[[File:BTD5 Medal Impoppable.png|x20px|link=]] Impoppable
|[[File:BTD5 Medal Impoppable.png|x20px|link=]] Impoppable
|}
|}
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===''[[Bloons TD 6]]''===
===''[[Bloons TD 6]]''===
In ''Bloons TD 6'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons, and the number of rounds. It increases the speed of Bloons by a percentage, rather than a flat amount. In normal gameplay, each difficulty level has its own sub-modes that use the same difficulty level, but any difficulty level can be combined with any game mode in other ways to play, such as the [[Challenge Editor]]. Standard mode and [[Sandbox (BTD6)|Sandbox]] mode can be played on any difficulty. Unlike in ''Bloons TD 5'', [[Impoppable (BTD6)|Impoppable]] is treated as a separate mode that can combine with any difficulty level, though it overrides all properties of the difficulty except the speed of Bloons and the health of the round 40 [[MOAB (BTD6)|MOAB]].
In ''Bloons TD 6'', difficulty affects starting lives, the cost of towers and upgrades, the speed of Bloons, and the number of rounds. It increases the speed of Bloons by a percentage, rather than a flat amount. In normal gameplay, each difficulty level has its own sub-modes that use the same difficulty level, but any difficulty level can be combined with any game mode in other ways to play, such as the [[Challenge Editor]]. Standard mode and [[Sandbox (BTD6)|Sandbox]] mode can be played on any difficulty. On [[Easy]] difficulty only, the MOAB on round 40 has 33% less health.
 
Unlike in ''Bloons TD 5'', [[Impoppable (BTD6)|Impoppable]] is treated as a separate mode that can combine with any difficulty level, though it overrides all properties of the difficulty except the speed of Bloons and the health of the round 40 [[MOAB (BTD6)|MOAB]].
{|class="wikitable"
{|class="wikitable"
!Mode
!Mode
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!Bloon speed
!Bloon speed
!Rounds
!Rounds
!Other modifiers
!Modes
!Modes
!Medal
!Medal
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|×1.0
|×1.0
|1–40
|1–40
|
*The MOAB on round 40 has 33% less health
|[[Primary Only]], [[Deflation (BTD6)|Deflation]]
|[[Primary Only]], [[Deflation (BTD6)|Deflation]]
|[[File:BTD6 MedalBronze.png|x20px|link=]] Bronze
|[[File:BTD6 MedalBronze.png|x20px|link=]] Bronze
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|×1.1
|×1.1
|1–60
|1–60
|—
|[[Military Only]], [[Apopalypse (BTD6)|Apopalypse]], [[Reverse (BTD6)|Reverse]]
|[[Military Only]], [[Apopalypse (BTD6)|Apopalypse]], [[Reverse (BTD6)|Reverse]]
|[[File:BTD6 MedalSilver.png|x20px|link=]] Silver
|[[File:BTD6 MedalSilver.png|x20px|link=]] Silver
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|×1.25
|×1.25
|3–80
|3–80
|—
|[[Magic Monkeys Only]], [[Double HP MOABs]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]], [[CHIMPS]]
|[[Magic Monkeys Only]], [[Double HP MOABs]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]], [[CHIMPS]]
|[[File:BTD6 MedalGold.png|x20px|link=]] Gold
|[[File:BTD6 MedalGold.png|x20px|link=]] Gold