Spiked Mines (BTD6): Difference between revisions
hi-value mines discount |
→Strategy: Spines being more useful than Spalls is quite funny to me. Also in doing the math they seem more cost-efficient than Spalls when accounting for Brew cost? I had heard otherwise. |
||
| Line 28: | Line 28: | ||
==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|51.2|section=y}} | ||
Spiked Mines is a | Spiked Mines is mainly a mid-game upgrade, with the explosions greatly helping the tower's performance against mid-game Ceramic rushes and higher damage giving better layer skipping. It responds well to {{BTD6|Berserker Brew}} and {{BTD6|Jungle Drums}} support, and in late game it is somewhat stronger than its cost in Spiked Balls. The explosions become much harder to use late game, as their small radius limits their effectiveness against the lower density of Super Ceramics. Ceramic slowdown such as {{BTD6|Arctic Wind}} can help clump Ceramics for better explosion damage, but means diverting more money away from late game blimp damage. | ||
Its higher cost means it is most useful on single exit maps such as {{BTD6|Dark Castle}}, but it can also be useful on maps such as [[Ravine]] and [[Quad]] due to getting to cover multiple lanes there. | |||
==Update history== | ==Update history== | ||