Revive: Difference between revisions
Qwertyxp2000 (talk | contribs) Do me a favor. Leak to a Zombie Blue (anywhere, maybe necro, the card itself, or undead army) with revive keyword. You will not be attacked twice by both copies of that Bloon. Just the first leak. It would be so OP if it could do that... (that'd be even worse on the stronger bloons... honestly...) |
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{{Research|Verify if On Fire popping and Acid Pool popping stops re-attack on same turn. (Defenders popping will prevent re-attacking, leaking also prevents re-attacking)}} | |||
{{BCS keyword info | {{BCS keyword info | ||
|name=Revive | |name=Revive | ||
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|introduced=6.0 | |introduced=6.0 | ||
}} | }} | ||
'''Revive''' is an effect [[keyword]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It causes a [[Bloon (BCS)|Bloon]] to summon a copy of itself immediately upon being destroyed. The copy retains the delay the Bloon had when it was destroyed, but loses its Revive property, any buffs to maximum health, and added properties like [[Regrow]] from a [[Regrow Potion]]. If a Bloon with Revive leaks | '''Revive''' is an effect [[keyword]] in ''[[Bloons Card Storm]]'' introduced in {{BCS version|6.0}}. It causes a [[Bloon (BCS)|Bloon]] to summon a copy of itself immediately upon being destroyed. The copy retains the delay the Bloon had when it was destroyed, but loses its Revive property, any buffs to maximum health, and added properties like [[Regrow]] from a [[Regrow Potion]]. If a Bloon with Revive is destroyed on the turn it would attack,<!--leaks no attack, when popped by defender no attack--> the revived copy will not attack on the same turn. All Revive Bloons are also [[Undead]] Bloons. | ||
==List of Revive Bloons== | ==List of Revive Bloons== | ||