Agent Jericho (Battles 2): Difference between revisions

→Bloon Decoy: just tested, decoy cools off normally when jericho is sold
Tags: Mobile edit Mobile web edit
Line 132: Line 132:
===Bloon Decoy===
===Bloon Decoy===
[[File:BTDB2 agent jericho bloon decoy.png|50px|right]]
[[File:BTDB2 agent jericho bloon decoy.png|50px|right]]
'''Bloon Decoy''' unlocks at level 10. It spawns a decoy [[MOAB (Battles 2)|MOAB]] on the opponent's send path, which is completely indestructible and consumes all [[pierce]] from any [[projectile]]s that hit it. It otherwise functions identically to the Bloon it is based on, even having the same movement speed (including the speed modifiers from rounds 25 and above) and the same priority bracket for [[strong]] targeting. The decoy disappears after travelling ⅔rds of the length of its path. It has a 90-second cooldown and no initial cooldown. Unlike other abilities, the cooldown does not reset if Agent Jericho is [[Sell|sold]]; the cooldown freezes until he is placed and reaches level 10 again.
'''Bloon Decoy''' unlocks at level 10. It spawns a decoy [[MOAB (Battles 2)|MOAB]] on the opponent's send path, which is completely indestructible and consumes all [[pierce]] from any [[projectile]]s that hit it. It otherwise functions identically to the Bloon it is based on, even having the same movement speed (including the speed modifiers from rounds 25 and above) and the same priority bracket for [[strong]] targeting. The decoy disappears after travelling ⅔rds of the length of its path. It has a 90-second cooldown and no initial cooldown. Unlike other abilities, the cooldown does not reset if Agent Jericho is [[Sell|sold]]; it continues to cool down even if Jericho is sold and re-bought.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels