Strategy:Monkey Buccaneer (BTD6): Difference between revisions

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[[Aircraft Carrier (BTD6)|Aircraft Carrier]] additionally allows it to launch small fighter aircraft that quickly shoot lots of darts and fire homing Anti-MOAB missiles, increasing the Buccaneer’s usefulness on maps where the water is far from the track or obstructed by Line of Sight blockers. Spamming Aircraft Carriers is also a viable strategy with a higher firepower, but much higher price compared to Destroyers but remains effective because the missiles easily destroy MOAB-Class Bloons, while the other weapons handle the insides.
[[Aircraft Carrier (BTD6)|Aircraft Carrier]] additionally allows it to launch small fighter aircraft that quickly shoot lots of darts and fire homing Anti-MOAB missiles, increasing the Buccaneer’s usefulness on maps where the water is far from the track or obstructed by Line of Sight blockers. Spamming Aircraft Carriers is also a viable strategy with a higher firepower, but much higher price compared to Destroyers but remains effective because the missiles easily destroy MOAB-Class Bloons, while the other weapons handle the insides.


[[Carrier Flagship (BTD6)|Carrier Flagship]] further presses this advantage, increasing its own pierce and damage as well as that of its fighter aircraft, allowing the planes’ forward darts to shoot Bloons no matter which direction the plane is facing, and allowing the anti-MOAB missiles to damage DDTs, provided they have camo detection. It also buffs all onscreen Monkey Aces and Monkeys placed in water (Buccaneers, [[Monkey Sub (BTD6)|Subs]], [[Mermonkey (BTD6)|Mermonkeys]] and [[Ice Monkey (BTD6)|Ice Monkeys]] placed on water). The buff also applies to heroes, namely [[Admiral Brickell|Brickell]], [[Pat Fusty (BTD6)|Pat]], and [[Silas (BTD6)|Silas]], but only if the latter two are placed in water. It applies to [[Sun Temple (BTD6)|Sun Temples]] and [[True Sun God (BTD6)|True Sun Gods]] placed on water as a Insta-Monkey or by using an [[Arctic Wind (BTD6)|Arctic Wind]] platfomr. It also provides two medium-sized platforms to place land towers on. These platforms can help these land towers see above Line of Sight blockers, making it good for long-range attackers such as [[Sniper Monkey (BTD6)|Snipers]] and [[Dartling Gunner (BTD6)|Dartling Gunners]]. If spamming Carriers, it is ideal that one is upgraded to Carrier Flagship so that they are all buffed.
[[Carrier Flagship (BTD6)|Carrier Flagship]] further presses this advantage, increasing its own pierce and damage as well as that of its fighter aircraft, allowing the planes’ forward darts to shoot Bloons no matter which direction the plane is facing, and allowing the anti-MOAB missiles to damage DDTs, provided they have camo detection. It also buffs all onscreen Monkey Aces and Monkeys placed in water (Buccaneers, [[Monkey Sub (BTD6)|Subs]], [[Mermonkey (BTD6)|Mermonkeys]] and [[Ice Monkey (BTD6)|Ice Monkeys]] placed on water). The buff also applies to heroes, namely [[Admiral Brickell|Brickell]], [[Pat Fusty (BTD6)|Pat]], and [[Silas (BTD6)|Silas]], but only if the latter two are placed in water. It applies to [[Sun Temple (BTD6)|Sun Temples]] and [[True Sun God (BTD6)|True Sun Gods]] placed on water as a Insta-Monkey or by using an [[Arctic Wind (BTD6)|Arctic Wind]] platform. It also provides two medium-sized platforms to place land towers on. These platforms can help these land towers see above Line of Sight blockers, making it good for long-range attackers such as [[Sniper Monkey (BTD6)|Snipers]] and [[Dartling Gunner (BTD6)|Dartling Gunners]]. If spamming Carriers, it is ideal that one is upgraded to Carrier Flagship so that they are all buffed.


In terms of crosspaths, Path 2 is usually the better option, especially if intending to utilize all of the tower’s weapons of if focusing on single target damage. Double Shot grants an extra grape for Grape/Hot Shot, and grapes are fired just as quickly as darts from Destroyer and above. This makes spamming Hot Shot Destroyers effective for both DPS and group popping. Hot Shot allows both the main tower and planes to pop Lead and frozen Bloons and set targets on fire, as the planes replace their radial darts with forward-fired grapes when given Grape Shot. Aircraft Carrier and Carrier Flagship each buff the tower’s own Hot Shot grapes’ damage as well, and they can even make short work of DDTs if they are given [[Camo detection]] or if the DDTs are decamoed.
In terms of crosspaths, Path 2 is usually the better option, especially if intending to utilize all of the tower’s weapons or if focusing on single target damage. Double Shot grants an extra grape for Grape/Hot Shot, and grapes are fired just as quickly as darts from Destroyer and above. This makes spamming Hot Shot Destroyers effective for both DPS and group popping. Hot Shot allows both the main tower and planes to pop Lead and frozen Bloons and set targets on fire, as the planes replace their radial darts with forward-fired grapes when given Grape Shot. Aircraft Carrier and Carrier Flagship each buff the tower’s own Hot Shot grapes’ damage as well, and they can even make short work of DDTs if they are given [[Camo detection]] or if the DDTs are decamoed.


However, if the water is far away from the track, Path 3 is a better option, as the planes are granted innate camo detection by [[Crow's Nest (BTD6)|Crow’s Nest]] and extra pierce and projectile speed by [[Long Range (BTD6)|Long Range]]. Long Range even increases the main tower’s effectiveness if the water isn’t too far away from the track.
However, if the water is far away from the track, Path 3 is a better option, as the planes are granted innate camo detection by [[Crow's Nest (BTD6)|Crow’s Nest]] and extra pierce and projectile speed by [[Long Range (BTD6)|Long Range]]. Long Range even increases the main tower’s effectiveness if the water isn’t too far away from the track.