Strategy:Monkey Buccaneer (BTD6): Difference between revisions
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In terms of crosspathing, Path 3 is generally better for group popping, giving it extra range and pierce. Crow’s Nest gives it innate camo detection, and a 0-5-2 Pirate Lord can solo a Hard-difficulty game as long as it has good water placement. The extra pierce also allows it to pop thick rushes. If going for DPS, Path 1 is better, particularly if Cannon Ships are being spammed, as even without the extra dart, Double Shot still gives an extra grape. However, this extra grape becomes mostly useless at Monkey Pirates and above, so to save cash when going for these upgrades, it is usually better to just get Faster Shooting and ignore Double Shot. | In terms of crosspathing, Path 3 is generally better for group popping, giving it extra range and pierce. Crow’s Nest gives it innate camo detection, and a 0-5-2 Pirate Lord can solo a Hard-difficulty game as long as it has good water placement. The extra pierce also allows it to pop thick rushes. If going for DPS, Path 1 is better, particularly if Cannon Ships are being spammed, as even without the extra dart, Double Shot still gives an extra grape. However, this extra grape becomes mostly useless at Monkey Pirates and above, so to save cash when going for these upgrades, it is usually better to just get Faster Shooting and ignore Double Shot. | ||
== | == Path 3 == | ||
This path allows the Buccaneer to make extra income, and as such is mostly useless on [[CHIMPS]] where its only use are the Tier 1 and 2 upgrades to crosspath with Paths 1 or 2. | This path allows the Buccaneer to make extra income, and as such is mostly useless on [[CHIMPS]] where its only use are the Tier 1 and 2 upgrades to crosspath with Paths 1 or 2. | ||