Shrapnel Shot (Battles 2): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "==Artwork and icons==" to "==Assets==" |
Qwertyxp2000 (talk | contribs) yes, semi-auto shrapnel has more pierce, dunno how btd6 lost the bonus pierce but... it seems ingrained into the game in battles 2, same with deadly precision I guess |
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'''Shrapnel Shot''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''Shrapnel Shot''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD Battles 2]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (Battles 2)|Camo Bloon]]s (inherited from [[Night Vision Goggles (Battles 2)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet. | ||
[[Crosspath]]ing modifies the shrapnel: | |||
*[[Full Metal Jacket (Battles 2)|Full Metal Jacket]]: Pops [[frozen]] Bloons and [[Lead Bloon (BTD6)|Lead Bloon]]s | |||
*[[Large Calibre (Battles 2)|Large Calibre]]: Shrapnel damage increased from 1 to 2. | |||
*[[Deadly Precision (Battles 2)|Deadly Precision]]: Shrapnel does 5 damage and pierce increased to 4. | |||
*[[Maim MOAB (Battles 2)|Maim MOAB]] and [[Cripple MOAB (Battles 2)|Cripple MOAB]]: Applies stun/debuff for full duration compared to the bullet. | |||
*[[Semi-Automatic (Battles 2)|Semi-Automatic]]: Shrapnel pierce increased from 2 to 3.<!--tmoab 022 +12 pop count, 023 +17 pop count; try it out on mayan--> | |||
<!--no moab bonus or bonus d on full auto and above--> | |||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Sniper Monkey|2|2}} | {{BTDB2 cost list by upgrade|Sniper Monkey|2|2}} | ||
==Strategy== | |||
{{strategy needed}} | |||
==Update history== | ==Update history== | ||