Glaives (BTD6): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "\{\{B\|(.*)\|BTD6" to "{{BTD6|$1" |
Qwertyxp2000 (talk | contribs) Forgot the exact extra pierce for moab dom main kylie but... |
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'''Glaives''' is the {{BTD6|Boomerang Monkey}}'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Boomerang Monkey's boomerangs with glaives, which have increased [[pierce]] (from 8 to 13, a +5 pierce increase) and increased projectile size. When used as a crosspath for {{BTD6|MOAB Press}}, the pierce of the heavy knockback kylies is improved by 120 and the kylies' knockback distance is increased by 50%. {{BTD6|MOAB Domination}} gains the aforementioned benefits by crosspathing with Glaives, along with +10 pierce and +50% radius to the heavy kylies' explosion. | '''Glaives''' is the {{BTD6|Boomerang Monkey}}'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Boomerang Monkey's boomerangs with glaives, which have increased [[pierce]] (from 8 to 13, a +5 pierce increase) and increased projectile size. When used as a crosspath for {{BTD6|MOAB Press}}, the pierce of the heavy knockback kylies is improved by 120 and the kylies' knockback distance is increased by 50%. {{BTD6|MOAB Domination}} gains the aforementioned benefits by crosspathing with Glaives, along with +10 pierce and +50% radius to the heavy kylies' explosion, and much more main kylie pierce. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|49.2|section=y}}Glaives serves as a solid early-game with {{BTD6 mk|Recurring 'Rangs}}, which allows its pierce to be maximized. In this case, it can be crosspathed further into 2-0-2 to maximize its power into the latter part of mid-game. Without Recurring 'Rangs, Glaives can still be used to thin out dense early-game rounds, but is unreliable on its own and mainly sees use as a crosspath for higher-tier Boomerang Monkeys. | {{BTD6 last updated|49.2|section=y}} | ||
Glaives serves as a solid early-game with {{BTD6 mk|Recurring 'Rangs}}, which allows its pierce to be maximized. In this case, it can be crosspathed further into 2-0-2 to maximize its power into the latter part of mid-game. Without Recurring 'Rangs, Glaives can still be used to thin out dense early-game rounds, but is unreliable on its own and mainly sees use as a crosspath for higher-tier Boomerang Monkeys. | |||
Glaives is the optimal crosspath for {{BTD6|Bionic Boomerang}} and {{BTD6|Turbo Charge}}, both of which obtain greatly increased damage output from the increased pierce. {{BTD6|Perma Charge}} prefers Glaives when de-[[Lead Bloon (BTD6)|Leading]] for {{BTD6|DDT}} has been obtained or is also needed for other towers, and Glaives is optimal {{BTD6|MOAB Press}} when the map has one entrance per round, maximizing its pierce and knockback. For {{BTD6|Kylie Boomerang}} and {{BTD6|MOAB Domination}}, Glaives is the sub-optimal crosspath due to both of them benefitting much more from increased attack speed. | Glaives is the optimal crosspath for {{BTD6|Bionic Boomerang}} and {{BTD6|Turbo Charge}}, both of which obtain greatly increased damage output from the increased pierce. {{BTD6|Perma Charge}} prefers Glaives when de-[[Lead Bloon (BTD6)|Leading]] for {{BTD6|DDT}} has been obtained or is also needed for other towers, and Glaives is optimal {{BTD6|MOAB Press}} when the map has one entrance per round, maximizing its pierce and knockback. For {{BTD6|Kylie Boomerang}} and {{BTD6|MOAB Domination}}, Glaives is the sub-optimal crosspath due to both of them benefitting much more from increased attack speed. | ||