Update history:Bloons TD 6/Version 47.0: Difference between revisions
Planterror (talk | contribs) →Alchemist: someone got confused enough that this note is warranted now. |
Qwertyxp2000 (talk | contribs) Keyword: immunities. Try a heavy shells or ujugg or something like that and add rtg and boom, no loss in damage. It's clearly immunities, not properties. It's like confusing washing machines and dishwashers |
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| changes 1 tiers = xx4;xx5 | | changes 1 tiers = xx4;xx5 | ||
| changes 1 = *{{nerf|Gold status effect duration decreased|Infinite|7s}} | | changes 1 = *{{nerf|Gold status effect duration decreased|Infinite|7s}} | ||
*{{buff|Gold status effect also disables Lead, Black, White, and Purple | *{{buff|Gold status effect also disables Lead, Black, White, and Purple immunities for duration|note=Gilded status does not affect Bloon properties (e.g. Lead to Gold's bonus damage to Lead)}}<!--ltg bonus still applies, with rtg gilded you can heavy shells or ujugg a ddt and still do more d, etc--> | ||
| quote 2 = Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this. | | quote 2 = Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this. | ||
| quote 3 = Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced. | | quote 3 = Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced. | ||