DJ Benjammin' (Battles 2): Difference between revisions
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DJ Benjammin is one of the best Heroes for both income and buffing towers with low damage and pierce but high attack speed, especially [[Dartling Gunner (Battles 2)|Dartling Gunner]]. His main appeal is his scaling cash gain for towers in his range, his passive pierce bonuses, and ridiculous early-game damage buffs with Good Vibes. His Beatdown is helpful to break apart BFB children from ZOMGs during the early 20's. | DJ Benjammin is one of the best Heroes for both income and buffing towers with low damage and pierce but high attack speed, especially [[Dartling Gunner (Battles 2)|Dartling Gunner]]. His main appeal is his scaling cash gain for towers in his range, his passive pierce bonuses, and ridiculous early-game damage buffs with Good Vibes. His Beatdown is helpful to break apart BFB children from ZOMGs during the early 20's. | ||
Despite his lack of attacks and initially weaker cash generation than normal Benjamin, his maxed cash gain is better than him in early levels. His weak initial income means placement should be delayed to a slightly later round when defense is no longer a concern. DJ Ben is usually paired with the Dartling Gunner, {{BTDB2|Engineer Monkey}}, or {{BTDB2|Dart Monkey}} to carry the early game. {{BTDB2|Glue Gunner}} is the cheapest base tower, | Despite his lack of attacks and initially weaker cash generation than normal Benjamin, his maxed cash gain is better than him in early levels. His weak initial income means placement should be delayed to a slightly later round when defense is no longer a concern. DJ Ben is usually paired with the Dartling Gunner, {{BTDB2|Engineer Monkey}}, or {{BTDB2|Dart Monkey}} to carry the early game. {{BTDB2|Glue Gunner}} is the cheapest base tower, but it's still too expensive to be a serious income booster early on. | ||
His passive buffs to alt income, including directly increasing the cash generation and reducing ability cooldowns, can prove handy for more greedy eco strategies, with {{BTDB2|Sniper Monkey}}s as the best synergy for their small footprint to improve spammable use. DJ Ben also pairs well with the Engineer Monkey, providing more money from Bloon Trap income and the fact that sub-towers such as the Engineer's Sentry Gun count towards his bonus cash generation. Despite not affecting Farm or Village, having either<!--should only be mutually exclusive but... that's superfluous--> is vital with DJ Ben, improving survival in the mid-game and late-game. | His passive buffs to alt income, including directly increasing the cash generation and reducing ability cooldowns, can prove handy for more greedy eco strategies, with {{BTDB2|Sniper Monkey}}s as the best synergy for their small footprint to improve spammable use. DJ Ben also pairs well with the Engineer Monkey, providing more money from Bloon Trap income and the fact that sub-towers such as the Engineer's Sentry Gun count towards his bonus cash generation. Despite not affecting Farm or Village, having either<!--should only be mutually exclusive but... that's superfluous--> is vital with DJ Ben, improving survival in the mid-game and late-game. | ||
Unlike normal Benjamin, place DJ Ben in an open region where a lot of towers can be placed in range. This is important for his own bonus income, extending Good Vibes coverage per tower in range, and his level 4+ pierce and range buff. Note that Good Vibes targets the furthest towers of the same type, | Unlike normal Benjamin, place DJ Ben in an open region where a lot of towers can be placed in range. This is important for his own bonus income, extending Good Vibes coverage per tower in range, and his level 4+ pierce and range buff. Note that Good Vibes targets the furthest towers of the same type, but this is usually not a problem. | ||
==Update history== | ==Update history== | ||