Bloons Card Storm glossary: Difference between revisions

m holy passive voice, Batman
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;Enemy
;Enemy
:A card controlled by the opponent.
:A card the opponent controls.


;Friendly
;Friendly
:A card controlled by the player.
:A card the player controls.


;[[Gold (BCS)|Gold]]
;[[Gold (BCS)|Gold]]
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;[[Hero (BCS)|Hero]]
;[[Hero (BCS)|Hero]]
:A playable character that has special abilities that require or cost Bloontonium, and capable of equipping cards unique to them.
:A playable character that has special abilities that require or cost Bloontonium, and is capable of equipping cards unique to them.


;Hero Ability
;Hero Ability
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;[[Map (BCS)|Map]]
;[[Map (BCS)|Map]]
:A playing field for Heroes to play Monkeys and Bloons, with additional game conditions (e.g. +5 Bloon Health on [[Dark Castle (BCS)|Dark Castle]], +2 starting Gold on [[High Finance (BCS)|High Finance]]) that are unique to the map.<!--there's always something special on each map, heck even dready map is "unique" in that it's unique to dready-->
:A playing field for Heroes to play Monkeys and Bloons, with additional game conditions (e.g. +5 Bloon Health on [[Dark Castle (BCS)|Dark Castle]], +2 starting Gold on [[High Finance (BCS)|High Finance]]) that are unique to the map.


;Match
;Match
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;Opponent
;Opponent
:The opposing player,<!--comma for independency--> who is always placed at the right of the map.
:The opposing player, who is always placed at the right of the map.


;Passive Ability
;Passive Ability
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;[[Power (BCS)|Power]]
;[[Power (BCS)|Power]]
:A category of card that only has an effect and no placeable unit.<!--Bloons enter a queue, Monkeys enter the back row just infront of hero-->
:A category of card that only has an effect and no placeable unit.


;Random
;Random
:Indicates that the target of an effect is chosen by the game using [[wp:random number generation|random number generation]].
:Indicates that the game chooses the target of an effect using [[wp:random number generation|random number generation]].


;Rarity
;Rarity
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==Jargon==
==Jargon==
<!-- when adding to this list, please keep it in alphabetical order -->
<!-- when adding to this list, please keep it in alphabetical order -->
These terms are commonly used by players and occasionally in patch notes or official decks. However, they are not used within gameplay-related text, such as card descriptions or Hero Ability descriptions.
Players (and, occasionally, patch notes or official decks) commonly use these terms. However, they are not used within gameplay-related text, such as card descriptions or Hero Ability descriptions.
;{{anchor|Aggro|Aggro}}
;{{anchor|Aggro|Aggro}}
:The process of immediately and constantly applying pressure to an opponent with Bloons before their defense is established. Aggro usually sets out to kill the opponent before they can establish control of the board, and tends to use low-delay Bloons like [[Yellow Bloon (BCS)|Yellow Bloon]] to put on immediate pressure.
:The process of immediately and constantly applying pressure to an opponent with Bloons before their defense is established. Aggro usually sets out to kill the opponent before they can establish control of the board, and tends to use low-delay Bloons like [[Yellow Bloon (BCS)|Yellow Bloon]] to put on immediate pressure.
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;{{anchor|OtK|OtK}}
;{{anchor|OtK|OtK}}
:Short for "one-turn kill", meaning reducing the opponent's health from full to 0 in one turn. OTK decks commonly run Bloons such as [[Double Yellow Bloon]] with cards like [[Quincy Action Figure]] to set up OTKs. OTK decks also are not necessarily slow; as some OTK decks will go faster than others.
:Short for "one-turn kill", meaning reducing the opponent's health from full to 0 in one turn. OTK decks commonly run Bloons such as [[Double Yellow Bloon]] with cards like [[Quincy Action Figure]] to set up OTKs. OTK decks also are not necessarily slow, as some OTK decks will go faster than others.


;{{anchor|Power creep|Power creep}}
;{{anchor|Power creep|Power creep}}