Glass Bloon (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
corrected immunities
Line 2: Line 2:
{{stub}}
{{stub}}
{{BTD6 bloon info
{{BTD6 bloon info
|id=GlassBloon
| id = GlassBloon
 
| name = Glass Bloon
|name       =Glass Bloon
| image = BTD6 bloon GlassBloon.png
|image     =BTD6 bloon GlassBloon.png
| health = 20
 
| rbe = 89
|health     =20
| rbe fp =  
|rbe       =89
| layers = 9
|rbe fp     =
| parent of = [[Zebra Bloon (BTD6)|Zebra Bloon]] ×1, [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon ×1, [[Camo Bloon (BTD6)|Camo]] Zebra Bloon ×1
|layers     =9
| child of =  
|parent of =[[Zebra Bloon (BTD6)|Zebra Bloon]] ×1, [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon ×1, [[Camo Bloon (BTD6)|Camo]] Zebra Bloon ×1
| immunity = Energy, Plasma, Fire, Frigid
|child of   =
| speed = 88
|immunity   =Energy, Plasma
| size = 8
| danger = 7
}}
The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have the same immunities as a [[Purple Bloon (BTD6)|Purple Bloon]], have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon. Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s.


|speed      =88
Internally, there is a specific damage type that Glass Bloons are immune to (which is applied to {{BTD6 dt|Energy}} and {{BTD6 dt|Plasma}} attacks), however the Bloon itself also has [[Purple Bloon (BTD6)|purple]] properties, giving it additional immunity to {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks as well. It is currently unknown if this is a bug or intended behavior because the overlap makes it no different to a Purple Bloon.
|size      =8
|danger    =7
}}
The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They are immune to [[Damage type|energy and plasma damage]], have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon. Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s.


==Tips==
==Tips==