Glass Bloon (BTD6): Difference between revisions
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{{BTD6 bloon info | {{BTD6 bloon info | ||
|id=GlassBloon | | id = GlassBloon | ||
| name = Glass Bloon | |||
|name | | image = BTD6 bloon GlassBloon.png | ||
|image | | health = 20 | ||
| rbe = 89 | |||
|health | | rbe fp = | ||
|rbe | | layers = 9 | ||
|rbe fp | | parent of = [[Zebra Bloon (BTD6)|Zebra Bloon]] ×1, [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon ×1, [[Camo Bloon (BTD6)|Camo]] Zebra Bloon ×1 | ||
|layers | | child of = | ||
|parent of | | immunity = Energy, Plasma, Fire, Frigid | ||
|child of | | speed = 88 | ||
|immunity | | size = 8 | ||
| danger = 7 | |||
}} | |||
The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They have the same immunities as a [[Purple Bloon (BTD6)|Purple Bloon]], have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon. Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s. | |||
Internally, there is a specific damage type that Glass Bloons are immune to (which is applied to {{BTD6 dt|Energy}} and {{BTD6 dt|Plasma}} attacks), however the Bloon itself also has [[Purple Bloon (BTD6)|purple]] properties, giving it additional immunity to {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks as well. It is currently unknown if this is a bug or intended behavior because the overlap makes it no different to a Purple Bloon. | |||
==Tips== | ==Tips== | ||