Fright Night: Difference between revisions
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==Update history== | ==Update history== | ||
{{BCS change list by name| | {{BCS change list by name|Fright Night}} | ||
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==Development== | ==Development== | ||
Initially, Fright Night was proposed to be reworked to cost 7 Bloontonium instead of 9 but steal only 2 Gold instead of 4. This change was reverted by Ninja Kiwi for unknown reasons, despite Fright Night being a banned card in the Ninja Kiwi official sponsored tournament hosted several months before then. | Initially, Fright Night was proposed by community playtesters to be reworked to cost 7 Bloontonium instead of 9 but steal only 2 Gold instead of 4.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> This change was reverted by Ninja Kiwi for unknown reasons,<ref name="odyssey-6.2-video" /> despite Fright Night being a banned card in the Ninja Kiwi official sponsored tournament hosted several months before then.<ref name="odyssey-6.2-video" /> | ||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
{{clear|right}} | {{clear|right}} | ||
==In other languages== | |||
{{empty|Add other languages thing}} | |||
==References== | |||
{{references}} | |||
{{clear|right}} | |||
==Navigation== | ==Navigation== | ||
{{BCS power nav}} | {{BCS power nav}} | ||
Revision as of 20:44, 17 December 2025
Fright Night
| Steal up to 4 Gold from your opponent |
| Stop scaring your little brother! |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Common | |
| Keywords | — | |
| Introduced | Version 6.0 | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Charges | 1 | |||||||
Fright Night is a Basic Power card in Bloons Card Storm introduced in version 6.0. It steals up to 4 Gold from the opponent. It can be activated even if the opponent has no Gold.
The card artwork portrays a trick-or-treat night at a residential neighborhood, with a monkey dressed as a Red Bloon scaring another monkey dressed as a vampire, who is crying. Four gold coins are discarded to the air.
Tips
This section was last updated for: version 6.1
- Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup.
- As a Common, it's easy to unlock and use for new players.
- Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card.
- Outside of setups that involve Zee Jay's Rad Bloon Time ability, Fright Night can be used as a niche way to buy more pieces of an OTK setup, but the Bloontonium cost still makes this card difficult to use optimally outside of aggro.
Development
Initially, Fright Night was proposed by community playtesters to be reworked to cost 7 Bloontonium instead of 9 but steal only 2 Gold instead of 4.[1] This change was reverted by Ninja Kiwi for unknown reasons,[1] despite Fright Night being a banned card in the Ninja Kiwi official sponsored tournament hosted several months before then.[1]
Gallery
-
Icon
-
Pre-release image
In other languages
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Add other languages thing |
References
- ↑ 1.0 1.1 1.2 "BCS 6.2 Tester Commentary". YouTube, Odyssey.