Dartling Gunner (BTD6): Difference between revisions

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* All Dartling Gunners come with a "Locked" targeting priority, causing the tower to stop moving and focusing fire on one spot. Use this targeting option if a good straightaway is available and/or player attention and micro is required elsewhere.  
* All Dartling Gunners come with a "Locked" targeting priority, causing the tower to stop moving and focusing fire on one spot. Use this targeting option if a good straightaway is available and/or player attention and micro is required elsewhere.  
* Path 1 features [[Laser Cannon (BTD6)|Laser Cannon]] and [[Plasma Accelerator (BTD6)|Plasma Accelerator]]. These upgrades do great damage before Round 80, though they fare much worse in [[Freeplay]] due to [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. They also cannot pop [[Purple Bloon (BTD6)|Purples]]. The [[Ray of Doom (BTD6)|Ray of Doom]] has great damage and exceptionally high pierce, though it is quite expensive.
* Path 1 switches out the darts for energy based attacks. This path gains lots of MOAB damage and later exceptionally high pierce. Higher tiers have most of the damage locked behind a special condition, requiring the bloon to either be hit by the endpoint of the beam or be the first bloon hit by the beam depending on tier.
* Path 2 enables the Dartling to shoot deadly [[Hydra Rocket Pods (BTD6)|rocket pods]] that can pop any Bloon type. This makes it useful against Bloons rushes. Its final upgrade, the [[M.A.D (BTD6)|M.A.D]], changes the tower's function - instead of being strong against rushes, it deals enormous damage to [[MOAB-Class Bloon|MOAB-Class Bloons]].
* Path 2 enables the Dartling to shoot deadly [[Hydra Rocket Pods (BTD6)|rocket pods]] that can pop any Bloon type. This makes it useful against Bloons rushes. Its final upgrade, the [[M.A.D (BTD6)|M.A.D]], changes the tower's function - instead of being strong against rushes, it deals enormous damage to [[MOAB-Class Bloon|MOAB-Class Bloons]].
* Path 3 switches out darts for [[Buckshot (BTD6)|Buckshot]]. These projectiles hit hard, but have much more limited range. [[Bloon Area Denial System (BTD6)|Further]] [[Bloon Exclusion Zone (BTD6)|upgrades]] enable the tower to shoot from multiple automatically-targeting barrels, making for great all-around defense that does not require micro.
* Path 3 switches out darts for [[Buckshot (BTD6)|Buckshot]]. These projectiles hit hard, but have much more limited range. [[Bloon Area Denial System (BTD6)|Further]] [[Bloon Exclusion Zone (BTD6)|upgrades]] enable the tower to shoot from multiple automatically-targeting barrels, making for great all-around defense.


==Pre-release==
==Pre-release==