Monkey v Monkey: Difference between revisions

replacing links to bmc specific page
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*Specifics about how the game calculates attack difficulty, minimum/maximum difficulty in the Flash version, minimum research required to send an attack at certain levels, Bloontonium costs in the Flash version, rewards for winning, and penalties for losing
*Specifics about how the game calculates attack difficulty, minimum/maximum difficulty in the Flash version, minimum research required to send an attack at certain levels, Bloontonium costs in the Flash version, rewards for winning, and penalties for losing
*Any information about how the game matchmakes with randoms based on Honor}}
*Any information about how the game matchmakes with randoms based on Honor}}
'''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} abbreviated '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]'' that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending [[Bloontonium]]. An opponent can defend against an attack by playing a modified [[tile]] with increased [[difficulty (BMC)|difficulty]] and more difficult [[Bloon]]s. If the attacker wins, the attacker steals [[City Cash]] from the opponent and may destroy some of the opponent's [[building]]s, the attacker gains [[Honor]], and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can [[research (BMC)|research]] stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode.
'''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} abbreviated '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]'' that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending [[Bloontonium (BMC)|Bloontonium]]. An opponent can defend against an attack by playing a modified [[tile]] with increased [[difficulty (BMC)|difficulty]] and more difficult [[Bloon]]s. If the attacker wins, the attacker steals [[City Cash]] from the opponent and may destroy some of the opponent's [[building]]s, the attacker gains [[Honor]], and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can [[research (BMC)|research]] stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode.


==Attacking==
==Attacking==
===In the Flash version===
===In the Flash version===
Attacks cost [[Bloontonium#Bloons Monkey City|Bloontonium]] based on the [[City Level]] of the opponent. The higher the amount of Bloontonium used, the harder the strength of the attack. Attacks can also be set to use a specific bloon type in a range of the highest possible researched bloons for that city level. If the player does not have enough Bloontonium to afford the attack, the player is given the option to convert [[Bloonstone]]s to make up the difference, at 1 Bloonstone per 40 Bloontonium. The player can also spend extra Bloonstones to add modifiers that increase the rate of Bloons of a specific type.  
Attacks cost [[Bloontonium (BMC)|Bloontonium]] based on the [[City Level]] of the opponent. The higher the amount of Bloontonium used, the harder the strength of the attack. Attacks can also be set to use a specific bloon type in a range of the highest possible researched bloons for that city level. If the player does not have enough Bloontonium to afford the attack, the player is given the option to convert [[Bloonstone]]s to make up the difference, at 1 Bloonstone per 40 Bloontonium. The player can also spend extra Bloonstones to add modifiers that increase the rate of Bloons of a specific type.  


During Warmonger day on Monday, one of the modifiers is automatically added for free and cannot be disabled. The modifier chosen is rotated based on the predetermined monthly schedule.
During Warmonger day on Monday, one of the modifiers is automatically added for free and cannot be disabled. The modifier chosen is rotated based on the predetermined monthly schedule.