ZOMG (BCS): Difference between revisions
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'''ZOMG''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It has no additional effect. | '''ZOMG''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It has no additional effect. ZOMGs can naturally spawn from the [[Storm (BCS)|Storm]], appearing three times: a single ZOMG spawns on Rounds 16 and 18 for Player 2, and for Player 1 on Rounds 17 and 19, and in twos on Round 25 (Player 2) and Round 26 (Player 1). | ||
The card artwork depicts a ZOMG above a stormy sea. A [[Monkey Buccaneer]] from below uses its right hand to point to it. Visible storm clouds with lightning are present on the top-right. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{strategy needed|More use cases of ZOMGs over other Large Bloons including the ZOMG's smaller bretheren}} | ||
*ZOMGs, being among the most expensive Bloon cards, tend to work better for heroes with high Bloontonium capacity. | {{BCS last updated|6.2|section=y}} | ||
*Unlike [[BFB (BCS)|BFB]]s and [[MOAB (BCS)|MOAB]]s, ZOMG only has one charge and 1 extra delay for +300 Health compared to a BFB. A lone ZOMG is still a significant threat without high single-target damage or a Large Bloon instakill. | |||
*ZOMGs, being among the most expensive Bloon cards, tend to work better for heroes with high Bloontonium capacity (e.g. [[Gwendolin (BCS)|Gwendolin]], [[Adora (BCS)|Adora]], and [[Striker Jones (BCS)|Striker Jones]]). ZOMG currently has the second-highest Health out of any non-scaling Bloon in the game, but is slow. | |||
==Update history== | ==Update history== | ||