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| quote = Rock Bloons in the higher tiers of Normal Dreadbloon are very outscaled, and so their health values are being increased. | | quote = Rock Bloons in the higher tiers of Normal Dreadbloon are very outscaled, and so their health values are being increased. | ||
| changes = | | changes = | ||
*{{nerf| | *{{nerf|Dreadrock Bloon health increased|5,000|9,000|name=Normal tier 4}} | ||
*{{nerf| | *{{nerf|Dreadrock Bloon health increased|12,000|22,500|name=Normal tier 5}} | ||
}}</pre> | }}</pre> | ||
This list of changes will now appear when using either <code><nowiki>{{BTD6 change list by name|Dreadbloon}}</nowiki></code> or <code><nowiki>{{BTD6 change list by name|Dreadrock Bloon}}</nowiki></code>, which is good in this case because this change affects both [[Dreadbloon (BTD6)|Dreadbloon]] and [[Dreadrock Bloon]]s. | This list of changes will now appear when using either <code><nowiki>{{BTD6 change list by name|Dreadbloon}}</nowiki></code> or <code><nowiki>{{BTD6 change list by name|Dreadrock Bloon}}</nowiki></code>, which is good in this case because this change affects both [[Dreadbloon (BTD6)|Dreadbloon]] and [[Dreadrock Bloon]]s. | ||
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| name = Biggest Beacon | | name = Biggest Beacon | ||
| version = 48.2 | | version = 48.2 | ||
| changes = *{{buff|Biggest Beacon | | changes = *{{buff|name=Biggest Beacon|Regrow Blocker of X-1-X Villages will now be applied to the entire range of the Village|fix=y}} | ||
| changes store = *{{buff|Regrow Blocker of X-1-X Villages will now be applied to the entire range of the Village|fix=y}} | | changes store = *{{buff|Regrow Blocker of X-1-X Villages will now be applied to the entire range of the Village|fix=y}} | ||
| names = Biggest Beacon | | names = Biggest Beacon | ||
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On the [[Bloons TD 6 v48.2]] page, it will display this: | On the [[Bloons TD 6 v48.2]] page, it will display this: | ||
<blockquote> | <blockquote> | ||
*{{buff|Biggest Beacon | *{{buff|'''Biggest Beacon''': Regrow Blocker of X-1-X Villages will now be applied to the entire range of the Village|fix=y}}</blockquote> | ||
On the [[Biggest Beacon]] page, it will display this: | On the [[Biggest Beacon]] page, it will display this: | ||
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|<code>bug</code> | |<code>bug</code> | ||
|Change is the result of a bug | |Change is the result of a bug | ||
|<pre>*{{nerf|MOAB Hex | |<pre>*{{nerf|name=MOAB Hex|Can only be used if at least one non-MOAB-Class Bloon is on-screen|bug=y}}</pre> | ||
| | | | ||
*{{nerf|MOAB Hex | *{{nerf|name=MOAB Hex|Can only be used if at least one non-MOAB-Class Bloon is on-screen|bug=y}} | ||
|- | |- | ||
|<code>fix</code> | |<code>fix</code> | ||
|Change is the result of a bug fix | |Change is the result of a bug fix | ||
|<pre>*{{nerf|Mini Sun Avatar | |<pre>*{{nerf|name=Mini Sun Avatar|Can no longer attack through walls|fix=y}}</pre> | ||
| | | | ||
*{{nerf|Mini Sun Avatar | *{{nerf|name=Mini Sun Avatar|Can no longer attack through walls|fix=y}} | ||
|- | |- | ||
|<code>undoc</code> | |<code>undoc</code> | ||
|Change was not documented in official resources (e.g. patch notes) | |Change was not documented in official resources (e.g. patch notes) | ||
|<pre>*{{neutral|Enhanced Laser | |<pre>*{{neutral|name=Enhanced Laser|Now counts shots from attacking during Flight Boost when grenades are selected|undoc=y}}</pre> | ||
| | | | ||
*{{neutral|Enhanced Laser | *{{neutral|name=Enhanced Laser|Now counts shots from attacking during Flight Boost when grenades are selected|undoc=y}} | ||
|- | |- | ||
|<code>note</code> | |<code>note</code> | ||
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|} | |} | ||
If the subject has multiple attacks or mechanics, it's a good idea to use | If the subject has multiple attacks or mechanics, it's a good idea to use the <code>name</code> parameter to label which changes apply to which mechanic(s). | ||
{|class="wikitable" | {|class="wikitable" | ||
!Wikitext | !Wikitext | ||
!Result | !Result | ||
|- | |- | ||
|<pre>*{{buff|Main Gun | |<pre>*{{buff|name=Main Gun|Now deals +3 damage to Lead|note=Still requires a Black-popping buff to apply to DDTs}} | ||
*{{buff|Machine Gun | *{{buff|name=Machine Gun|Now deals +2 damage to Lead|note=Still requires a Lead-popping buff to damage Leads and DDTs}}</pre> | ||
| | | | ||
*{{buff|Main Gun | *{{buff|name=Main Gun|Now deals +3 damage to Lead|note=Still requires a Black-popping buff to apply to DDTs}} | ||
*{{buff|Machine Gun | *{{buff|name=Machine Gun|Now deals +2 damage to Lead|note=Still requires a Lead-popping buff to damage Leads and DDTs}} | ||
|} | |} | ||
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<pre>| changes 1 tiers = X2X+ | <pre>| changes 1 tiers = X2X+ | ||
| changes 1 = | | changes 1 = | ||
*{{nerf|Wall of Fire | *{{nerf|name=Wall of Fire|Now saves the time remaining on its attack cooldown}} | ||
*{{nerf|Wall of Fire | *{{nerf|name=Wall of Fire|Now disappears instantly when the tower is sold}}</pre> | ||
{|class="wikitable" | {|class="wikitable" | ||
!Tiers | !Tiers | ||
| Line 215: | Line 215: | ||
|X-2-X [[Wall of Fire (BTD6)|Wall of Fire]] and further upgrades | |X-2-X [[Wall of Fire (BTD6)|Wall of Fire]] and further upgrades | ||
| | | | ||
*{{nerf|Wall of Fire | *{{nerf|name=Wall of Fire|Now saves the time remaining on its attack cooldown}} | ||
*{{nerf|Wall of Fire | *{{nerf|name=Wall of Fire|Now disappears instantly when the tower is sold}} | ||
|} | |} | ||
If a crosspath-specific change carries over into higher tiers, use this to indicate that all further tiers of both upgrade paths benefit from it. (Please only use this if a change is specifically to a crosspathing interaction, not any change to a tier 1 or tier 2 upgrade that affects crosspaths normally.) | If a crosspath-specific change carries over into higher tiers, use this to indicate that all further tiers of both upgrade paths benefit from it. (Please only use this if a change is specifically to a crosspathing interaction, not any change to a tier 1 or tier 2 upgrade that affects crosspaths normally.) | ||
| Line 228: | Line 228: | ||
|0-1-1 [[Fireball (BTD6)|Fireball]] + [[Intense Magic (BTD6)|Intense Magic]] and further upgrades | |0-1-1 [[Fireball (BTD6)|Fireball]] + [[Intense Magic (BTD6)|Intense Magic]] and further upgrades | ||
| | | | ||
*{{buff|Fireball | *{{buff|name=Fireball|Pierce increased|15|20}} | ||
|} | |} | ||
If a change made to a tier 1 or tier 2 upgrade affects all its crosspaths, but not in a way unique to a crosspath, then add a "c" after the tier notation to indicate this. In this example, a change to [[Caltrops (BTD6)|Caltrops]]'s caltrop lifespan technically affects path 1 and path 2 upgrades, but only because they have the same caltrop attack with this crosspath, not because of a special crosspath interaction. | If a change made to a tier 1 or tier 2 upgrade affects all its crosspaths, but not in a way unique to a crosspath, then add a "c" after the tier notation to indicate this. In this example, a change to [[Caltrops (BTD6)|Caltrops]]'s caltrop lifespan technically affects path 1 and path 2 upgrades, but only because they have the same caltrop attack with this crosspath, not because of a special crosspath interaction. | ||
<pre>| changes 1 tiers = xx2c;xx3+ <!-- equivalent to 102;202;302;402;502;012;022;032;042;052;xx3;xx4;xx5 --> | <pre>| changes 1 tiers = xx2c;xx3+ <!-- equivalent to 102;202;302;402;502;012;022;032;042;052;xx3;xx4;xx5 --> | ||
| changes 1 = | | changes 1 = | ||
*{{nerf|Caltrop | *{{nerf|name=Caltrop|Lifespan reduced|70s|25s}}</pre> | ||
{|class="wikitable" | {|class="wikitable" | ||
!Tiers | !Tiers | ||
| Line 240: | Line 240: | ||
|X-X-2 [[Caltrops (BTD6)|Caltrops]] and all crosspaths<br>X-X-3 [[Flash Bomb (BTD6)|Flash Bomb]] and further upgrades | |X-X-2 [[Caltrops (BTD6)|Caltrops]] and all crosspaths<br>X-X-3 [[Flash Bomb (BTD6)|Flash Bomb]] and further upgrades | ||
| | | | ||
*{{nerf|Caltrop | *{{nerf|name=Caltrop|Lifespan reduced|70s|25s}} | ||
|} | |} | ||